Arduino is an open-source project that created microcontroller-based kits for building digital devices and interactive objects that can sense and control physical devices. The project is based on microcontroller board designs, produced by several vendors, using various microcontrollers. These systems provide sets of digital and analog input/output (I/O) pins that can interface to various expansion boards (termed shields) and other circuits. The boards feature serial communication interfaces, including Universal Serial Bus (USB) on some models, for loading programs from personal computers. For programming the microcontrollers, the Arduino project provides an integrated development environment (IDE) based on a programming language named Processing, which also supports the languages C and C++. The first Arduino was introduced in 2005, aiming to provide a low cost, easy way for novices and professionals to create devices that interact with their environment using sensors and actuators. Common examples of such devices intended for beginner hobbyists include simple robots, thermostats, and motion detectors. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.
Arduino Adventures: Escape from Gemini Station provides a fun introduction to the Arduino microcontroller by putting you (the reader) into the action of a science fiction adventure story. You'll find yourself following along as Cade and Elle explore Gemini Station—an orbiting museum dedicated to preserving and sharing technology throughout the centuries. Trouble ensues. The station is evacuated, including Cade and Elle's class that was visiting the station on a field trip. Cade and Elle don’t make it aboard their shuttle and are trapped on the station along with a friendly artificial intelligence named Andrew who wants to help them get off the damaged station. Using some old hardware, a laptop, and some toolboxes full of electronics parts, you will follow along and build eight gizmos with Cade and Elle that will help them escape from Gemini Station. The hardware is Arduino. Each new challenge opens a new area of Arduino and basic electronics knowledge. You’ll be taken incrementally from a simple task such as turning on a light through to a complex combination of microcontroller, electronic components, and software programming. By the end of the book you’ll be well on your way towards being able to create and implement any sort of electronically controlled device you can imagine, using the stunningly popular Arduino microcontroller. Provides eight challenges, each challenge increasing in complexity Builds around a fictional storyline that keeps the learning fun Leaves you on a solid foundation of electronic skills and knowledge
The Arduino microcontroller makes it easy to learn about electronics, but it can be hard to know where to start. The 10 projects in this book will teach you to build, code, and invent with the super-smart Arduino and a handful of parts. First, you’ll master the basics with a primer that explains how a circuit works, how to read a wiring schematic, and how to build and test projects with a solderless breadboard. Then you’ll learn how to make your hardware move, buzz, flash, and interact with the world using motors, LEDs, sensors, and more as you build these 10 projects: *The classic first Arduino project: blinking an LED *A miniature traffic light *An LED screen that displays animated patterns and shapes *A fast-paced button-smashing game to test your reflexes *A light-sensitive, color-changing night-light *A challenging ball-balancing game *A temperature-sensing mini greenhouse with an automated fan and vent *A motorized robot that you can control *A racing timer for toy cars *A tiny electric piano that you can actually play! With each project, you’ll learn real coding skills so you can tell your inventions what to do, like how to store temperature readings with variables, start a timer or spin a motor with functions, and make decisions using loops. You’ll even find tips and tricks to put your own twist on each gadget and take things further. Uses the Arduino Uno board or SparkFun RedBoard
The first magazine devoted entirely to do-it-yourself technology projectspresents its 25th quarterly edition for people who like to tweak, disassemble, recreate,and invent cool new uses for technology. MAKE Volume 25 is all about the Arduino Revolution! Give your gadgets a brain! Previously out of reach for the do-it-yourselfer, the tiny computers called microcontrollers are now so cheap and easy to use that anyone can make their stuff smart. With a microcontroller, your gadget can sense the environment, talk to the internet or other hardware, and make things happen in the real world by controlling motors, lights, or any electronic device. The Arduino is an easy-to-use microcontroller board -- it's like an R&D lab on your kitchen table for prototyping any gadget. We show you how to make one, and how to use Arduinos and other microcontrollers to make an automatic yogurt maker, a vintage Skype telephone, a gumball machine that recognizes your secret knock, and more. Plus, make a Helicopter Rocket, gourmet Sous Vide food cooker, Reverse Geocache treasure box, and many more fun DIY projects.
You've probably seen LED-decorated t-shirts and hats, and maybe even other electronic gadgets embedded in clothing, but with Arduino Wearables you can learn to make your own wearable electronic creations. This book is an introduction to wearable computing, prototyping, and smart materials using the Arduino platform. Every chapter takes you all the way from idea to finished project. Even if you have no experience with Arduino, this book will get you set up with all the materials, software, and hardware you need; you'll complete simple projects first, and then build on your growing expertise to make more complex projects. By the end of the book, you'll have learned: Electronics basics How to prototype successfully Arduino programming How to design and build your own wearable Arduino creations Along the way you'll create fun and inspiring wearables, such as: An LED bracelet: learn the basics of wearable electronics A synthesizer tie: accept user input and create output in response A solar-powered glow in the dark bag: create self-sufficient wearables A shape memory flower: store state and manipulate your wearables An EL wire dress: add designer touches to your wearables A beatbox hoodie: use a voice-activated sequencer and skin resistance to create the coolest of urban wearables Arduino Wearables is the complete guide to getting started with Arduino and wearable computing. The 10 inspiring projects to make, learn from, and build upon will equip you for creating your own projects; the only limit is your imagination.
Create high-tech walking, talking, and thinking robots "McComb hasn’t missed a beat. It’s an absolute winner!" -GeekDad, Wired.com Breathe life into the robots of your dreams—without advanced electronics or programming skills. Arduino Robot Bonanza shows you how to build autonomous robots using ordinary tools and common parts. Learn how to wire things up, program your robot's brain, and add your own unique flair. This easy-to-follow, fully illustrated guide starts with the Teachbot and moves to more complex projects, including the musical TuneBot, the remote-controlled TeleBot, a slithering snakelike 'bot, and a robotic arm with 16 inches of reach! Get started on the Arduino board and software Build a microcontroller-based brain Hook up high-tech sensors and controllers Write and debug powerful Arduino apps Navigate by walking, rolling, or slithering Program your 'bot to react and explore on its own Add remote control and wireless video Generate sound effects and synthesized speech Develop functional robot arms and grippers Extend plans and add exciting features
This is a basic reference how to work with sensor devices in Windows 8 platforms include Windows 8 WinRT and Desktop. **TOC** 1. Sensor in Windows 8 WinRT 1.1 Windows 8 WinRT Sensor 1.2 Accelerometer 1.3 Compass 1.4 Inclinometer 1.5 Light Sensor 1.6 Gyrometer 1.7 Orientation 1.8 Simple Orientation 1.9 Geolocation 2. Arduino and Windows 8 2.1 Arduino 2.1.1 Arduino Uno 2.1.2 Arduino Leonardo 2.1.3 Arduino Mega 2560 2.1.4 Arduino Due 2.2 Electronic Components 2.2.1 Arduino Starter Kit 2.2.2 Fritzing 2.2.3 Cooking-Hacks: Arduino Starter Kit 2.2.4 Arduino Sidekick Basic kit 2.3 Arduino Software 2.4 Testing 2.5 Connecting Arduino to Windows 8 2.5.1 Arduino Hardware Driver on Windows 8 2.5.2 Simple Testing 2.6 Arduino and .NET 3. Connecting Arduino to Windows 8 WinRT 3.1 Serial Port 3.2 Windows Communication Foundation (WCF) 3.2.1 Creating WCF Application 3.2.2 Consuming WCF on Windows 8 WinRT 3.2.3 Testing 3.2.4 Deplying and Multi-User 3.3 Socket Client-Server 4. Consuming Data from Sensor Devices 4.1 Problem 4.1.1 Sensor Devices 4.1.2 Consuming Sensor Data in Windows 8 WinRT 4.2 Reading Sensor 4.3 Accessing Sensor Data from Console 4.4 Publishing Sensor Data for Windows 8 WinRT 4.4.1 Create WCF Application 4.4.2 Consuming WCF on Windows 8 Store 4.4.3 Testing 5. Controlling Devices 5.1 LED Controller Device 5.2 Arduino Implementation 5.3 Controlling Device from .NET Console 5.4 Publishing Sensor Data for Windows 8 WinRT 5.4.1 Creating WCF Application 5.4.2 Consuming WFC 5.4.3 Testing 6. Button and Switch 6.1 Getting Data from Button and Switch 6.2 Arduino Implementation 6.3 Executing Command to .NET Console 6.4 Publishing Sensor Data for Windows 8 WinRT 6.4.1 Creating Socket Server 6.4.2 Socket Client on Windows 8 Store 6.4.3 Testing
Why simply play music or go online when you can use your iPhone or iPad for some really fun projects, such as building a metal detector, hacking a radio control truck, or tracking a model rocket in flight? Learn how to build these and other cool things by using iOS device sensors and inexpensive hardware such as Arduino and a Bluetooth Low Energy (LE) Shield. This hands-on book shows you how to write simple applications with techBASIC, an Apple-approved development environment that runs on iOS devices. By using code and example programs built into techBASIC, you’ll learn how to write apps directly on your Apple device and have it interact with other hardware. Build a metal detector with the iOS magnetometer Use the HiJack hardware platform to create a plant moisture sensor Put your iPhone on a small rocket to collect acceleration and rotation data Hack a radio control truck with Arduino and Bluetooth LE Create an arcade game with an iPad controller and two iPhone paddles Control a candy machine with an iOS device, a micro servo, and a WiFi connection
3, 2, 1, Start: So schnell geht der Schnelleinstieg in ArduinoTM. Installieren Sie alles Nötige. Lernen Sie alles Wissenswerte. Programmieren Sie Ihren ersten Sketch. Im Handumdrehen schreiben Sie so zum Beispiel ein LED-Programm. Und sobald die kleine LED leuchtet, geht Ihnen bei ArduinoTM ein großes Licht auf. Worauf warten Sie? Der Countdown läuft ... ArduinoTM - Feel the difference! Der Name "ArduinoTM" steht für eine ganze Familie unterschiedlich komplexer Mikrocontroller-Systeme mit passender Zusatzhardware in Form aufsteckbarer Platinen (Shields). Werden Sie Teil der ArduinoTM-Gemeinde und erleben Sie die schier endlosen Möglichkeiten, die ArduinoTM bietet. Für jede Aufgabe findet sich das passende Board oder das optimale Shield. ArduinoTM - Your powerful partner! Das Starterpaket ArduinoTM Uno enthält das beliebte Board, basierend auf dem ATmega328. Die Verbindung zum Computer und die Stromversorgung sind dank USB kein Problem. 14 digitale Ein- und Ausgänge (6 davon können als PWM-Kanäle genutzt werden), 6 analoge Eingänge, ein 16-MHz-Quartz, eine USB-Schnittstelle, ein 6-poliger ISP-Anschluss und ein Reset-Button machen das Board zum perfekten Begleiter für Ihre ArduinoTM-Experience. ArduinoTM - Play it again! Das Starterpaket garantiert Experimentierspaß und praktische Aha-Effekte: Egal ob Sie ein eigenes Programm (Sketch) schreiben, die Experimente nachvollziehen oder sich Hintergrundwissen aneignen wollen ... es unterstützt Sie bei der mühelosen Verwirklichung Ihrer Ideen.
Here's your ticket to a world of adventures with Minecraftand programming. Learn how to extend Minecraft and create a new gamingexperience, by exploring the magical world of Minecraftprogramming. Adventures in Minecraft, like other books in thehighly successful Adventures series, is written especially for 11-to 15-year-olds. With this book you will learn new programmingskills while having fun with Minecraft! Minecraft programming experts David Whale and Martin O'Hanlonwalk you step-by-step through everything you need to know to: Get started writing Minecraft programs in Python on your PC,Mac, or Raspberry Pi Build houses and other structures in the blink of an eye, andmake a 3D duplicating machine Write interactive games like a field that charges you rent, anda treasure hunt using magic vanishing bridges Build custom game control panels using simple electroniccircuits Easily build huge 2D and 3D structures such as spheres andpyramids Build intelligent objects like a massive Minecraft clock, andprogram an alien invasion Plan and write a complete interactive arena game Using the programming skills you learn from this book, writingMinecraft programs offers endless possibilities to create anythingyou can imagine. To make your journey that much easier, the Adventures inMinecraft companion website supplies you with avideo for each adventure in the book, downloadablecode files, helpful programming reference tables, a bonusadventure, and badges to collect for your Minecraftaccomplishments. By day, David Whale and Martin O'Hanlon are software engineerswho design computer products. By night, they play Minecraft anddevelop exciting new programs that interact with the Minecraftworld. They both work regularly with young people in schools,computing clubs and at community events, giving talks aboutMinecraft programming and running programming workshops.
"'Build Your Own Autonomous NERF Blaster' walks you through cool DIY projects, such as working with motion sensors, remote monitors, and facial detection software, all while building up to the ultimate goal: a robotic NERF weapon that finds and fires on its targets! Have some serious fun along the way as you learn about creative coding with Processing and Arduino."--P. [4] of cover.
Wearables ziehen bei Bühnenshows und Events die Blicke auf sich. Mit einfachen Techniken kann jeder Leuchtdioden, Mikrocontroller und weitere Bauteile mit Bekleidungsstücken und Accessoires kombinieren, um diesen das gewisse Etwas zu verleihen. Für die Umsetzung ist kein umfangreiches Elektronikwissen erforderlich: Dieses Buch vermittelt mit schrittweisen Anleitungen die nötigen Grundkenntnisse. Den Ideen für eigene Projekte sind dabei keine Grenzen gesetzt. Das Buch eignet sich für den Hobbyschneider wie auch für Designer oder Techniker, egal ob Einsteiger oder bereits Fortgeschrittene. Die Autoren fassen zusammen, welche unterschiedlichen Wearables bereits entwickelt wurden und was auf dem Markt derzeit erhältlich ist. Außerdem stellen sie bekannte Gesichter der Wearables-Szene vor und präsentieren deren Kreationen. Leicht zu verwirklichende Einsteigerprojekte vermitteln die wichtigsten Wearables-Kenntnisse vom Schließen eines Stromkreises bis hin zum Nähen mit leitfähigem Garn. Zudem wird das zugehörige Material wie elektrisch leitendes Klettband, textile Schalter und Stecker erklärt. Der Leser lernt den Einsatz von speziell für Wearables entworfenen Arduino-Mikrocontrollern, ohne Programmierkenntnisse mitbringen zu müssen. Die komplexer gestalteten Projekte zeigen noch funktionalere Bekleidungsstücke: Mithilfe eines eingebauten LilyPad-Mikrocontrollers verwandelt sich ein Schal in einen MP3-Player. Über Wi-Fi-Module lassen sich E-Fashion-Teile mit dem Internet verbinden. Eine Anleitung für eine Krawatte mit integriertem Raspberry Pi eröffnet neue Möglichkeiten für die Gestaltung zukünftiger Wearables.
Go beyond the basics with this up to date Arduino programming resource Take your Arduino programming skills to the next level using the hands-on information contained in this thoroughly revised, easy to follow TAB guide. Aimed at programmers and hobbyists who have mastered the fundamentals, Programming Arduino Next Steps: Going Further with Sketches, Second Edition reveals professional programming tips and tricks. This up-to-date edition covers the Internet of Things (IoT) and features new chapters on interfacing your Arduino with other microcontrollers. You will get dozens of illustrated examples and downloadable code examples that clearly demonstrate each powerful technique. Discover how to: •Configure your Arduino IDE and develop your own sketches•Boost performance and speed by writing time-efficient sketches •Optimize power consumption and memory usage •Interface with different types of serial busses, including I2C, 1-Wire, SPI, and TTL Serial •Use Arduino with USB and UART •Incorporate Ethernet, Bluetooth, and DSP•Program Arduino for the Internet •Manage your sketches using One Process•Accomplish more than one task at a time―without multi-threading •Create your own code library and share it with other hobbyists
Der Arduino ist eine preiswerte und flexible Open-Source-Mikrocontroller- Plattform mit einer nahezu unbegrenzten Palette von Add-ons für die Ein- und Ausgänge - wie Sensoren, Displays, Aktoren und vielem mehr. In "Arduino-Workshops" erfahren Sie, wie diese Add-ons funktionieren und wie man sie in eigene Projekte integriert. Sie starten mit einem Überblick über das Arduino-System und erfahren dann rasch alles über die verschiedenen elektronischen Komponenten und Konzepte. Hands-on-Projekte im ganzen Buch vertiefen das Gelernte Schritt für Schritt und helfen Ihnen, dieses Wissen anzuwenden. Je tiefer Sie in die Materie eindringen, desto komplexer und raffinierter werden die Projekte.
Mit dem Arduino-Kochbuch, das auf der Version Arduino 1.0 basiert, erhalten Sie ein Füllhorn an Ideen und praktischen Beispielen, was alles mit dem Mikrocontroller gezaubert werden kann. Sie lernen alles über die Arduino-Softwareumgebung, digitale und analoge In- und Outputs, Peripheriegeräte, Motorensteuerung und fortgeschrittenes Arduino-Coding. Egal ob es ein Spielzeug, ein Detektor, ein Roboter oder ein interaktives Kleidungsstück werden soll: Elektronikbegeisterte finden über 200 Rezepte, Projekte und Techniken, um mit dem Arduino zu starten oder bestehende Arduino-Projekt mit neuen Features aufzupimpen.
Hacking and Penetration Testing with Low Power Devices shows you how to perform penetration tests using small, low-powered devices that are easily hidden and may be battery-powered. It shows how to use an army of devices, costing less than you might spend on a laptop, from distances of a mile or more. Hacking and Penetration Testing with Low Power Devices shows how to use devices running a version of The Deck, a full-featured penetration testing and forensics Linux distribution, and can run for days or weeks on batteries due to their low power consumption. Author Philip Polstra shows how to use various configurations, including a device the size of a deck of cards that can easily be attached to the back of a computer. While each device running The Deck is a full-featured pen-testing platform, connecting systems together via 802.15.3 networking gives you even more power and flexibility. This reference teaches you how to construct and power these devices, install operating systems, and fill out your toolbox of small low-power devices with hundreds of tools and scripts from the book's companion website. Hacking and Pen Testing with Low Power Devices puts all these tools into your hands and will help keep you at the top of your game performing cutting-edge pen tests from anywhere in the world! Understand how to plan and execute an effective penetration test using an army of low-power devices Learn how to configure and use open-source tools and easy-to-construct low-power devices Leverage IEEE 802.15.4 networking to perform penetration tests from up to a mile away, or use 802.15.4 gateways to perform pen tests from anywhere in the world Access penetration testing operating systems with hundreds of tools and scripts on the book's companion web site
The robots are coming! MAKE Volume 27 shows you how to build robots that walk, fly, swim, play music, dance, and even extinguish fires. Some of the buildable bots you’ll meet include: Yellow Drum Machine, which roves around looking for things to drum on, then drums, records, and accompanies itself playing catchy rhythms Roomba Recon, Roomba robotic vacuum with a wireless router and webcam on its back, programmed so you can drive it around your house and see what it sees from a browser window anywhere Hamster-Powered Strandbeest, which walks around on eight legs, powered by a hamster inside its hamster globe “head” The winning project from MAKE’s Most Entertaining Robot contest Tiny Robots made from common electronics components. The special Robots section will also include a roundup of hobby robotics highlights, and a Primer on using the EZ-Robot controller board to turn any animatronic toy into a fully controllable robot that recognizes faces and responds to voice commands.
The Bestselling Robotics Book--Now with New Projects and Online Tools! "Amazing...should be required reading for any budding robot builder!" -GeekDad, Wired.com Have fun while learning how to design, construct, and use small robots! This richly illustrated guide offers everything you need to know to construct sophisticated, fully autonomous robots that can be programmed from your computer. Fully updated with the latest technologies and techniques, Robot Builder's Bonanza, Fourth Edition includes step-by-step plans that take you from building basic motorized platforms to giving the machine a brain--and teaching it to walk, talk, and obey commands. This robot builder's paradise is packed with more than 100 affordable projects, including 10 completely new robot designs. The projects are modular and can be combined to create a variety of highly intelligent and workable robots of all shapes and sizes. Mix and match the projects to develop your own unique creations. The only limit is your imagination! Robot Builder's Bonanza, Fourth Edition covers: Parts, materials, and tools Building motorized wooden, plastic, and metal platforms Rapid prototyping methods Drafting bots with computer-aided design Constructing high-tech robots from toys Building bots from found parts Power, motors, and locomotion Robots with wheels, tracks, and legs Constructing robotic arms and grippers Robot electronics and circuit making Computers and electronic control Microcontrollers--Arduino, PICAXE, and the BASIC stamp Remote control systems Sensors, navigation, and visual feedback Robot vision via proximity, light, and distance New! FREE online content at: www.robotoid.com My First Robot tutorial lessons Project parts finder Animated, interactive learning tools How-to videos, robot e-plans, bonus articles, links, and more Plus, go to: www.mhprofessional.com/rbb4 for: Downloadable programs RBB app notes Bonus chapters Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
Geringe Anschaffungskosten, eine große Community und gut zugängliche Schnittstellen sind die Erfolgs- faktoren von ArduinoTM und Raspberry Pi. Ob Sensoren, Displays oder andere Hardware - die genaue Kenntnis von Schnittstellen wie SPI und I2C ist für erfolgreiche Projekte unumgänglich. Egal ob Sie ArduinoTM oder Raspberry Pi bevorzugen, in diesem Buch lernen Sie die Funktionsweise dieser Schnittstellen im Detail kennen und nutzen sie in Praxisprojekten für beide wichtigen Plattformen. Für den schnellen Einstieg steht der komplette Quellcode zum Download bereit. Projektpraxis für ArduinoTM und Raspberry Pi: Mit Stromlaufplänen, Blockdiagrammen und Protokollbeschreibungen werden die wichtigsten Schnittstellen für eigene Maker-Projekte beschrieben. Damit Sie das Wissen auch direkt für Arduino und Raspberry Pi anwenden können, stellt Ihnen Klaas zahlreiche nachvollziehbare Praxisprojekte mit Schaltplan und Quellcode vor: Der Anschluss von Sensoren über I2C, die Ansteuerung von Displays über SPI oder die Ansteuerung eines GPS-Moduls über die serielle Schnittstelle sind nur einige Beispiele aus dem großen Projektteil. In einem extra Kapitel stellt Ihnen Klaas außerdem die Programmierumgebungen für ArduinoTM und Raspberry Pi vor.
Das Raspberry-Pi-Universum wächst täglich. Ständig werden neue Erweiterungs-Boards und Software-Bibliotheken für den Single-Board-Computer entwickelt. Die zweite Ausgabe dieses beliebten Kochbuchs bietet mehr als 240 Hands-on-Rezepte für den Betrieb des kleinen Low-Cost-Computers mit Linux und für die Programmierung des Pi mit Python. Außerdem erläutert es die Anbindung von Sensoren, Motoren und anderer Hardware, einschließlich Arduino und das Internet der Dinge. Power-Maker und Autor Simon Monk vermittelt grundlegendes Know-how, das Ihnen hilft, auch neue Technologien und Entwicklungen zu verstehen und so mit dem Raspberry-Pi-Ökosystem mitzuwachsen. Dieses Kochbuch ist ideal für Programmierer und Bastler, die mit dem Pi bereits erste Erfahrungen gemacht haben. Alle Codebeispiele sind auf der Website zum Buch verfügbar. - Richten Sie Ihren Raspberry Pi ein und verbinden Sie ihn mit dem Netz. - Arbeiten Sie mit seinem Linux-basierten Betriebssystem Raspbian. - Lernen Sie, den Pi mit Python zu programmieren. - Verleihen Sie Ihrem Pi "Augen" für Anwendungen, die maschinelles Sehen erfordern. - Steuern Sie Hardware über den GPIO-Anschluss. - Verwenden Sie den Raspberry Pi, um unterschiedliche Motoren zu betreiben. - Arbeiten Sie mit Schaltern, Tastaturen und anderen digitalen Eingaben. - Verwenden Sie Sensoren zur Messung von Temperatur, Licht und Entfernung. - Realisieren Sie auf verschiedenen Wegen eine Verbindung zu IoT-Geräten. - Entwerfen Sie dynamische Projekte mit Raspberry Pi und dem Arduino.

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