Embedded computer systems literally surround us: they're in our cell phones, PDAs, cars, TVs, refrigerators, heating systems, and more. In fact, embedded systems are one of the most rapidly growing segments of the computer industry today.Along with the growing list of devices for which embedded computer systems are appropriate, interest is growing among programmers, hobbyists, and engineers of all types in how to design and build devices of their own. Furthermore, the knowledge offered by this book into the fundamentals of these computer systems can benefit anyone who has to evaluate and apply the systems.The second edition of Designing Embedded Hardware has been updated to include information on the latest generation of processors and microcontrollers, including the new MAXQ processor. If you're new to this and don't know what a MAXQ is, don't worry--the book spells out the basics of embedded design for beginners while providing material useful for advanced systems designers.Designing Embedded Hardware steers a course between those books dedicated to writing code for particular microprocessors, and those that stress the philosophy of embedded system design without providing any practical information. Having designed 40 embedded computer systems of his own, author John Catsoulis brings a wealth of real-world experience to show readers how to design and create entirely new embedded devices and computerized gadgets, as well as how to customize and extend off-the-shelf systems.Loaded with real examples, this book also provides a roadmap to the pitfalls and traps to avoid. Designing Embedded Hardware includes: The theory and practice of embedded systems Understanding schematics and data sheets Powering an embedded system Producing and debugging an embedded system Processors such as the PIC, Atmel AVR, and Motorola 68000-series Digital Signal Processing (DSP) architectures Protocols (SPI and I2C) used to add peripherals RS-232C, RS-422, infrared communication, and USB CAN and Ethernet networking Pulse Width Monitoring and motor control If you want to build your own embedded system, or tweak an existing one, this invaluable book gives you the understanding and practical skills you need.
Mit dem Arduino-Kochbuch, das auf der Version Arduino 1.0 basiert, erhalten Sie ein Füllhorn an Ideen und praktischen Beispielen, was alles mit dem Mikrocontroller gezaubert werden kann. Sie lernen alles über die Arduino-Softwareumgebung, digitale und analoge In- und Outputs, Peripheriegeräte, Motorensteuerung und fortgeschrittenes Arduino-Coding. Egal ob es ein Spielzeug, ein Detektor, ein Roboter oder ein interaktives Kleidungsstück werden soll: Elektronikbegeisterte finden über 200 Rezepte, Projekte und Techniken, um mit dem Arduino zu starten oder bestehende Arduino-Projekt mit neuen Features aufzupimpen.
Interested in developing embedded systems? Since they don’t tolerate inefficiency, these systems require a disciplined approach to programming. This easy-to-read guide helps you cultivate a host of good development practices, based on classic software design patterns and new patterns unique to embedded programming. Learn how to build system architecture for processors, not operating systems, and discover specific techniques for dealing with hardware difficulties and manufacturing requirements. Written by an expert who’s created embedded systems ranging from urban surveillance and DNA scanners to children’s toys, this book is ideal for intermediate and experienced programmers, no matter what platform you use. Optimize your system to reduce cost and increase performance Develop an architecture that makes your software robust in resource-constrained environments Explore sensors, motors, and other I/O devices Do more with less: reduce RAM consumption, code space, processor cycles, and power consumption Learn how to update embedded code directly in the processor Discover how to implement complex mathematics on small processors Understand what interviewers look for when you apply for an embedded systems job "Making Embedded Systems is the book for a C programmer who wants to enter the fun (and lucrative) world of embedded systems. It’s very well written—entertaining, even—and filled with clear illustrations." —Jack Ganssle, author and embedded system expert.
In this new edition the latest ARM processors and other hardware developments are fully covered along with new sections on Embedded Linux and the new freeware operating system eCOS. The hot topic of embedded systems and the internet is also introduced. In addition a fascinating new case study explores how embedded systems can be developed and experimented with using nothing more than a standard PC. * A practical introduction to the hottest topic in modern electronics design * Covers hardware, interfacing and programming in one book * New material on Embedded Linux for embedded internet systems
EINE TOUR DURCH C++ // - Dieser Leitfaden will Ihnen weder das Programmieren beibringen noch versteht er sich als einzige Quelle, die Sie für die Beherrschung von C++ brauchen – aber diese Tour ist wahrscheinlich die kürzeste oder einfachste Einführung in C++11. - Für C- oder C++-Programmierer, die mit der aktuellen C++-Sprache vertrauter werden wollen - Programmierer, die in einer anderen Sprache versiert sind, erhalten ein genaues Bild vom Wesen und von den Vorzügen des modernen C++ . Mit dem C++11-Standard können Programmierer Ideen klarer, einfacher und direkter auszudrücken sowie schnelleren und effizienteren Code zu schreiben. Bjarne Stroustrup, der Designer und ursprüngliche Implementierer von C++, erläutert die Details dieser Sprache und ihre Verwendung in seiner umfassenden Referenz „Die C++-Programmiersprache“. In „Eine Tour durch C++“ führt Stroustrup jetzt die Übersichtskapitel aus der Referenz zusammen und erweitert sie so, dass auch erfahrene Programmierer in nur wenigen Stunden eine Vorstellung davon erhalten, was modernes C++ ausmacht. In diesem kompakten und eigenständigen Leitfaden behandelt Stroustrup – neben Grundlagen – die wichtigsten Sprachelemente und die wesentlichen Komponenten der Standardbibliothek. Er präsentiert die C++-Features im Kontext der Programmierstile, die sie unterstützen, wie die objektorientierte und generische Programmierung. Die Tour beginnt bei den Grundlagen und befasst sich dann mit komplexeren Themen, einschließlich vieler, die neu in C++11 sind wie z.B. Verschiebesemantik, einheitliche Initialisierung, Lambda-Ausdrücke, verbesserte Container, Zufallszahlen und Nebenläufigkeit. Am Ende werden Design und Entwicklung von C++ sowie die in C++11 hinzugekommenen Erweiterungen diskutiert. Programmierer erhalten hier – auch anhand von Schlüsselbeispielen – einen sinnvollen Überblick und praktische Hilfe für den Einstieg. AUS DEM INHALT // Die Grundlagen // Benutzerdefinierte Typen // Modularität // Klassen // Templates // Überblick über die Bibliothek // Strings und reguläre Ausdrücke // E/A-Streams // Container // Algorithmen // Utilities // Numerik // Nebenläufigkeit // Geschichte und Kompatibilität
Mit der deutschen Übersetzung zur fünfter Auflage des amerikanischen Klassikers Computer Organization and Design - The Hardware/Software Interface ist das Standardwerk zur Rechnerorganisation wieder auf dem neusten Stand - David A. Patterson und John L. Hennessy gewähren die gewohnten Einblicke in das Zusammenwirken von Hard- und Software, Leistungseinschätzungen und zahlreicher Rechnerkonzepte in einer Tiefe, die zusammen mit klarer Didaktik und einer eher lockeren Sprache den Erfolg dieses weltweit anerkannten Standardwerks begründen. Patterson und Hennessy achten darauf, nicht nur auf das "Wie" der dargestellten Konzepte, sondern auch auf ihr "Warum" einzugehen und zeigen damit Gründe für Veränderungen und neue Entwicklungen auf. Jedes der Kapitel steht für einen deutlich umrissenen Teilbereich der Rechnerorganisation und ist jeweils gleich aufgebaut: Eine Einleitung, gefolgt von immer tiefgreifenderen Grundkonzepten mit steigernder Komplexität. Darauf eine aktuelle Fallstudie, "Fallstricke und Fehlschlüsse", Zusammenfassung und Schlussbetrachtung, historische Perspektiven und Literaturhinweise sowie Aufgaben. In der neuen Auflage sind die Inhalte in den Kapiteln 1-5 an vielen Stellen punktuell verbessert und aktualisiert, mit der Vorstellung neuerer Prozessoren worden, und der Kapitel 6... from Client to Cloud wurde stark überarbeitetUmfangreiches Zusatzmaterial (Werkzeuge mit Tutorien etc.) stehtOnline zur Verfügung.
This title serves as an introduction ans reference for the field, with the papers that have shaped the hardware/software co-design since its inception in the early 90s.
Apple, Audi, Braun oder Samsung machen es vor: Gutes Design ist heute eine kritische Voraussetzung für erfolgreiche Produkte. Dieser Klassiker beschreibt die fundamentalen Prinzipien, um Dinge des täglichen Gebrauchs umzuwandeln in unterhaltsame und zufriedenstellende Produkte. Don Norman fordert ein Zusammenspiel von Mensch und Technologie mit dem Ziel, dass Designer und Produktentwickler die Bedürfnisse, Fähigkeiten und Handlungsweisen der Nutzer in den Vordergrund stellen und Designs an diesen angepasst werden. The Design of Everyday Things ist eine informative und spannende Einführung für Designer, Marketer, Produktentwickler und für alle an gutem Design interessierten Menschen. Zum Autor Don Norman ist emeritierter Professor für Kognitionswissenschaften. Er lehrte an der University of California in San Diego und der Northwest University in Illinois. Mitte der Neunzigerjahre leitete Don Norman die Advanced Technology Group bei Apple. Dort prägte er den Begriff der User Experience, um über die reine Benutzbarkeit hinaus eine ganzheitliche Erfahrung der Anwender im Umgang mit Technik in den Vordergrund zu stellen. Norman ist Mitbegründer der Beratungsfirma Nielsen Norman Group und hat unter anderem Autohersteller von BMW bis Toyota beraten. „Keiner kommt an Don Norman vorbei, wenn es um Fragen zu einem Design geht, das sich am Menschen orientiert.“ Brand Eins 7/2013 „Design ist einer der wichtigsten Wettbewerbsvorteile. Dieses Buch macht Spaß zu lesen und ist von größter Bedeutung.” Tom Peters, Co-Autor von „Auf der Suche nach Spitzenleistungen“
Embedded computing systems play an important and complex role in the functionality of electronic devices. With our daily routines becoming more reliant on electronics for personal and professional use, the understanding of these computing systems is crucial. Embedded Computing Systems: Applications, Optimization, and Advanced Design brings together theoretical and technical concepts of intelligent embedded control systems and their use in hardware and software architectures. By highlighting formal modeling, execution models, and optimal implementations, this reference source is essential for experts, researchers, and technical supporters in the industry and academia.
Build safety-critical and memory-safe stand-alone and networked embedded systems Key Features Know how C++ works and compares to other languages used for embedded development Create advanced GUIs for embedded devices to design an attractive and functional UI Integrate proven strategies into your design for optimum hardware performance Book Description C++ is a great choice for embedded development, most notably, because it does not add any bloat, extends maintainability, and offers many advantages over different programming languages. Hands-On Embedded Programming with C++17 will show you how C++ can be used to build robust and concurrent systems that leverage the available hardware resources. Starting with a primer on embedded programming and the latest features of C++17, the book takes you through various facets of good programming. You’ll learn how to use the concurrency, memory management, and functional programming features of C++ to build embedded systems. You will understand how to integrate your systems with external peripherals and efficient ways of working with drivers. This book will also guide you in testing and optimizing code for better performance and implementing useful design patterns. As an additional benefit, you will see how to work with Qt, the popular GUI library used for building embedded systems. By the end of the book, you will have gained the confidence to use C++ for embedded programming. What you will learn Choose the correct type of embedded platform to use for a project Develop drivers for OS-based embedded systems Use concurrency and memory management with various microcontroller units (MCUs) Debug and test cross-platform code with Linux Implement an infotainment system using a Linux-based single board computer Extend an existing embedded system with a Qt-based GUI Communicate with the FPGA side of a hybrid FPGA/SoC system Who this book is for If you want to start developing effective embedded programs in C++, then this book is for you. Good knowledge of C++ language constructs is required to understand the topics covered in the book. No knowledge of embedded systems is assumed.
Die Übersetzung der bewährten Einführung in die Informatik, entstanden am Massachusetts Institute of Technology (MIT), wird seit Jahren erfolgreich in der Lehre eingesetzt. Schritt für Schritt werden Konstruktion und Abstraktion von Daten und Prozeduren dargestellt. Von der Modularisierung bis zum Problemlösen mit Registermaschinen werden verschiedene Programmierparadigmen entwickelt und die effektive Handhabung von Komplexität gezeigt. Als Programmiersprache wird SCHEME verwendet, ein Dialekt von LISP. Alle Programme laufen in jeder dem IEEE-Standard entsprechenden SCHEME-Implementierung.
Jack Ganssle has been forming the careers of embedded engineers for 20+ years. He has done this with four books, over 500 articles, a weekly column, and continuous lecturing. Technology moves fast and since the first edition of this best-selling classic much has changed. The new edition will reflect the author's new and ever evolving philosophy in the face of new technology and realities. Now more than ever an overarching philosophy of development is needed before just sitting down to build an application. Practicing embedded engineers will find that Jack provides a high-level strategic plan of attack to the often times chaotic and ad hoc design and development process. He helps frame and solve the issues an engineer confronts with real-time code and applications, hardware and software coexistences, and streamlines detail management. CONTENTS: Chapter 1 - Introduction Chapter 2 – The Project Chapter 3 – The Code Chapter 4 – Real Time Chapter 5 – The Real World Chapter 6 – Disciplined Development Appendix A – A Firmware Standard Appendix B - A Simple Drawing System Appendix C – A Boss’s Guide to Process *Authored by Jack Ganssle, Tech Editor of Embedded Systems Programming and weekly column on embedded.com *Keep schedules in check as projects and codes grow by taking time to understand the project beforehand *Understand how cost/benefit coexists with design and development
The less-experienced engineer will be able to apply Ball's advice to everyday projects and challenges immediately with amazing results. In this new edition, the author has expanded the section on debug to include avoiding common hardware, software and interrupt problems. Other new features include an expanded section on system integration and debug to address the capabilities of more recent emulators and debuggers, a section about combination microcontroller/PLD devices, and expanded information on industry standard embedded platforms. * Covers all 'species' of embedded system chips rather than specific hardware * Learn how to cope with 'real world' problems * Design embedded systems products that are reliable and work in real applications
This book provides a broad and systematic introduction to microcontrollers. Through focusing on the 8051 8-bit microcontroller and its variants, the text aims at helping students learn about modern microcontroller interfacing and applications. For use with design projects, this book also provides numerous more complicated examples to explore the functions and applications of the 8051. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
If you have programming experience and a familiarity with C--the dominant language in embedded systems--Programming Embedded Systems, Second Edition is exactly what you need to get started with embedded software. This software is ubiquitous, hidden away inside our watches, DVD players, mobile phones, anti-lock brakes, and even a few toasters. The military uses embedded software to guide missiles, detect enemy aircraft, and pilot UAVs. Communication satellites, deep-space probes, and many medical instruments would have been nearly impossible to create without embedded software. The first edition of Programming Embedded Systems taught the subject to tens of thousands ofpeople around the world and is now considered the bible of embedded programming. This second edition has been updated to cover all the latest hardware designs and development methodologies. The techniques and code examples presented here are directly applicable to real-world embedded software projects of all sorts. Examples use the free GNU software programming tools, the eCos and Linux operating systems, and a low-cost hardware platform specially developed for this book. If you obtain these tools along withProgramming Embedded Systems, Second Edition, you'll have a full environment for exploring embedded systems in depth. But even if you work with different hardware and software, the principles covered in this bookapply. Whether you are new to embedded systems or have done embedded work before, you'll benefit from the topics in this book, which include: How building and loading programs differ from desktop or servercomputers Basic debugging techniques--a critical skill when working withminimally endowed embedded systems Handling different types of memory Interrupts, and the monitoring and control of on-chip and externalperipherals Determining whether you have real-time requirements, and whetheryour operating system and application can meet those requirements Task synchronization with real-time operating systems and embeddedLinux Optimizing embedded software for size, speed, and power consumption Working examples for eCos and embedded Linux So whether you're writing your first embedded program, designing thelatest generation of hand-held whatchamacalits, or managing the peoplewho do, this book is for you. Programming EmbeddedSystems will help you develop the knowledge and skills youneed to achieve proficiency with embedded software. Praise for the first edition: "This lively and readable book is the perfect introduction for those venturing into embedded systems software development for the first time. It provides in one place all the important topics necessary to orient programmers to the embedded development process. --Lindsey Vereen, Editor-in-Chief, Embedded Systems Programming
Recon?gurable computing (RC) technologies o?er the promise of substantial performance gains over traditional architectures by customizing, sometimes at run-time, the topology of the underlying architecture to match the speci?c needs of a given application. Contemporary con?gurable architectures allow for the de?nition of architectures with functional and storage units that match the s- ci?c needs of a given computation, in terms of function, bit-width and control structures. Compared to standard microprocessor architectures, advantages are possible in terms of power consumption on a broad range of di?erent application ?elds. Moreover, the ?exibility enabled by recon?guration is also seen as a basic technique for overcoming transient failures in emerging device structures. Techniques for achieving recon?gurable systems are numerous and require the joint development of recon?gurable hardware systems to support the dynamic behavior, e.g., suitable programming models, tools and languages, to support the recon?guration process during run-time as well as during design-time. This includes veri?cation techniques that can demonstrate formally correct recon?- ration sequences at each stage. While there are many problems, the existence and development of technologies such as recent multi- and many-core processor arc- tectures, dynamically recon?gurable and multi-grain computing architectures, as well as application-speci?c processors suggest that there is a very strong need for adaptive and recon?gurable systems.

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