Market_Desc: Developers and Engineers Special Features: · Presents the embedded system development process based upon the need for delivering a safe and reliable design· Covers the essential aspects of the hardware and software necessary for design and development· Develops the application as a collection of interacting tasks under the management of a real-time operating system· Discusses the physical world that includes working with a wide variety of signals· Offers a number of laboratory projects of increasing complexity About The Book: This book provides readers with a developer's perspective to embedded systems concepts. It examines in detail each of the important theoretical and practical aspects that one must consider when designing today's applications. Readers then are taken from concept to realization as they learn how to apply critical concepts. Throughout the pages, the Verilog language is used as a modeling and synthesis tool to express the hardware implementation, UML and structured design to model the software designs, and the C language to affect the software implementation.
Facts101 is your complete guide to Embedded Systems , A Contemporary Design Tool. In this book, you will learn topics such as as those in your book plus much more. With key features such as key terms, people and places, Facts101 gives you all the information you need to prepare for your next exam. Our practice tests are specific to the textbook and we have designed tools to make the most of your limited study time.
Never HIGHLIGHT a Book Again Virtually all testable terms, concepts, persons, places, and events are included. Cram101 Textbook Outlines gives all of the outlines, highlights, notes for your textbook with optional online practice tests. Only Cram101 Outlines are Textbook Specific. Cram101 is NOT the Textbook. Accompanys: 9780521673761
Embedded Systems: A Contemporary Design Tool, Second Edition Embedded systems are one of the foundational elements of today’s evolving and growing computer technology. From operating our cars, managing our smart phones, cleaning our homes, or cooking our meals, the special computers we call embedded systems are quietly and unobtrusively making our lives easier, safer, and more connected. While working in increasingly challenging environments, embedded systems give us the ability to put increasing amounts of capability into ever-smaller and more powerful devices. Embedded Systems: A Contemporary Design Tool, Second Edition introduces you to the theoretical hardware and software foundations of these systems and expands into the areas of signal integrity, system security, low power, and hardware-software co-design. The text builds upon earlier material to show you how to apply reliable, robust solutions to a wide range of applications operating in today’s often challenging environments. Taking the user’s problem and needs as your starting point, you will explore each of the key theoretical and practical issues to consider when designing an application in today’s world. Author James Peckol walks you through the formal hardware and software development process covering: Breaking the problem down into major functional blocks; Planning the digital and software architecture of the system; Utilizing the hardware and software co-design process; Designing the physical world interface to external analog and digital signals; Addressing security issues as an integral part of the design process; Managing signal integrity problems and reducing power demands in contemporary systems; Debugging and testing throughout the design and development cycle; Improving performance. Stressing the importance of security, safety, and reliability in the design and development of embedded systems and providing a balanced treatment of both the hardware and the software aspects, Embedded Systems: A Contemporary Design Tool, Second Edition gives you the tools for creating embedded designs that solve contemporary real-world challenges.
This textbook serves as an introduction to the subject of embedded systems design, using microcontrollers as core components. It develops concepts from the ground up, covering the development of embedded systems technology, architectural and organizational aspects of controllers and systems, processor models, and peripheral devices. Since microprocessor-based embedded systems tightly blend hardware and software components in a single application, the book also introduces the subjects of data representation formats, data operations, and programming styles. The practical component of the book is tailored around the architecture of a widely used Texas Instrument’s microcontroller, the MSP430 and a companion web site offers for download an experimenter’s kit and lab manual, along with Powerpoint slides and solutions for instructors.
The leading text in the field explains step by step how to writesoftware that responds in real time From power plants to medicine to avionics, the worldincreasingly depends on computer systems that can compute andrespond to various excitations in real time. The Fourth Editionof Real-Time Systems Design and Analysis gives softwaredesigners the knowledge and the tools needed to create real-timesoftware using a holistic, systems-based approach. The text coverscomputer architecture and organization, operating systems, softwareengineering, programming languages, and compiler theory, all fromthe perspective of real-time systems design. The Fourth Edition of this renowned text brings itthoroughly up to date with the latest technological advances andapplications. This fully updated edition includes coverage of thefollowing concepts: Multidisciplinary design challenges Time-triggered architectures Architectural advancements Automatic code generation Peripheral interfacing Life-cycle processes The final chapter of the text offers an expert perspective onthe future of real-time systems and their applications. The text is self-contained, enabling instructors and readers tofocus on the material that is most important to their needs andinterests. Suggestions for additional readings guide readers tomore in-depth discussions on each individual topic. In addition,each chapter features exercises ranging from simple to challengingto help readers progressively build and fine-tune their ability todesign their own real-time software programs. Now fully up to date with the latest technological advances andapplications in the field, Real-Time Systems Design andAnalysis remains the top choice for students and softwareengineers who want to design better and faster real-time systems atminimum cost.
A PRACTICAL GUIDE TO HARDWARE FUNDAMENTALS Embedded Systems Hardware for Software Engineers describes the electrical and electronic circuits that are used in embedded systems, their functions, and how they can be interfaced to other devices. Basic computer architecture topics, memory, address decoding techniques, ROM, RAM, DRAM, DDR, cache memory, and memory hierarchy are discussed. The book covers key architectural features of widely used microcontrollers and microprocessors, including Microchip's PIC32, ATMEL's AVR32, and Freescale's MC68000. Interfacing to an embedded system is then described. Data acquisition system level design considerations and a design example are presented with real-world parameters and characteristics. Serial interfaces such as RS-232, RS-485, PC, and USB are addressed and printed circuit boards and high-speed signal propagation over transmission lines are covered with a minimum of math. A brief survey of logic families of integrated circuits and programmable logic devices is also contained in this in-depth resource. COVERAGE INCLUDES: Architecture examples Memory Memory address decoding Read-only memory and other related devices Input and output ports Analog-to-digital and digital-to-analog converters Interfacing to external devices Transmission lines Logic families of integrated circuits and their signaling characteristics The printed circuit board Programmable logic devices Test equipment: oscilloscopes and logic analyzers
Special Features: · Embedded Systems Design: A Unified Hardware/Software Introduction provides readers a unified view of hardware design and software design. This view enables readers to build modern embedded systems having both hardware and software. Chapter 7's example uses the methods described earlier in the book to build a combined hardware/software system that meets performance constraints while minimizing costs.· Not specific to any one microprocessor. The reader maintains an open view towards all microprocessors. Chapter 3 talks of features common to most microprocessors.· Provides a simple, yet powerful, new view of hardware design, showing that hardware can be automatically generated from a high-level programming language. Presents unified view of hardware and software; both are described using a programming language, both get derived from that language, only differing in design metrics. Chapter 2 concisely provides a method for deriving hardware implementations of sequential programs -- something not found in any other book. About The Book: This book introduces a modern approach to embedded system design, presenting software design and hardware design in a unified manner. It covers trends and challenges, introduces the design and use of single-purpose processors ( hardware ) and general-purpose processors ( software ), describes memories and buses, illustrates hardware/software tradeoffs using a digital camera example, and discusses advanced computation models, controls systems, chip technologies, and modern design tools. For courses found in EE, CS and other engineering departments.
The fact that there are more embedded computers than general-purpose computers and that we are impacted by hundreds of them every day is no longer news. What is news is that their increasing performance requirements, complexity and capabilities demand a new approach to their design. Fisher, Faraboschi, and Young describe a new age of embedded computing design, in which the processor is central, making the approach radically distinct from contemporary practices of embedded systems design. They demonstrate why it is essential to take a computing-centric and system-design approach to the traditional elements of nonprogrammable components, peripherals, interconnects and buses. These elements must be unified in a system design with high-performance processor architectures, microarchitectures and compilers, and with the compilation tools, debuggers and simulators needed for application development. In this landmark text, the authors apply their expertise in highly interdisciplinary hardware/software development and VLIW processors to illustrate this change in embedded computing. VLIW architectures have long been a popular choice in embedded systems design, and while VLIW is a running theme throughout the book, embedded computing is the core topic. Embedded Computing examines both in a book filled with fact and opinion based on the authors many years of R&D experience. · Complemented by a unique, professional-quality embedded tool-chain on the authors' website, http://www.vliw.org/book · Combines technical depth with real-world experience · Comprehensively explains the differences between general purpose computing systems and embedded systems at the hardware, software, tools and operating system levels. · Uses concrete examples to explain and motivate the trade-offs.
* Hardware/Software Partitioning * Cross-Platform Development * Firmware Debugging * Performance Analysis * Testing & Integration Get into embedded systems programming with a clear understanding of the development cycle and the specialized aspects of
EINE TOUR DURCH C++ // - Dieser Leitfaden will Ihnen weder das Programmieren beibringen noch versteht er sich als einzige Quelle, die Sie für die Beherrschung von C++ brauchen – aber diese Tour ist wahrscheinlich die kürzeste oder einfachste Einführung in C++11. - Für C- oder C++-Programmierer, die mit der aktuellen C++-Sprache vertrauter werden wollen - Programmierer, die in einer anderen Sprache versiert sind, erhalten ein genaues Bild vom Wesen und von den Vorzügen des modernen C++ . Mit dem C++11-Standard können Programmierer Ideen klarer, einfacher und direkter auszudrücken sowie schnelleren und effizienteren Code zu schreiben. Bjarne Stroustrup, der Designer und ursprüngliche Implementierer von C++, erläutert die Details dieser Sprache und ihre Verwendung in seiner umfassenden Referenz „Die C++-Programmiersprache“. In „Eine Tour durch C++“ führt Stroustrup jetzt die Übersichtskapitel aus der Referenz zusammen und erweitert sie so, dass auch erfahrene Programmierer in nur wenigen Stunden eine Vorstellung davon erhalten, was modernes C++ ausmacht. In diesem kompakten und eigenständigen Leitfaden behandelt Stroustrup – neben Grundlagen – die wichtigsten Sprachelemente und die wesentlichen Komponenten der Standardbibliothek. Er präsentiert die C++-Features im Kontext der Programmierstile, die sie unterstützen, wie die objektorientierte und generische Programmierung. Die Tour beginnt bei den Grundlagen und befasst sich dann mit komplexeren Themen, einschließlich vieler, die neu in C++11 sind wie z.B. Verschiebesemantik, einheitliche Initialisierung, Lambda-Ausdrücke, verbesserte Container, Zufallszahlen und Nebenläufigkeit. Am Ende werden Design und Entwicklung von C++ sowie die in C++11 hinzugekommenen Erweiterungen diskutiert. Programmierer erhalten hier – auch anhand von Schlüsselbeispielen – einen sinnvollen Überblick und praktische Hilfe für den Einstieg. AUS DEM INHALT // Die Grundlagen // Benutzerdefinierte Typen // Modularität // Klassen // Templates // Überblick über die Bibliothek // Strings und reguläre Ausdrücke // E/A-Streams // Container // Algorithmen // Utilities // Numerik // Nebenläufigkeit // Geschichte und Kompatibilität
"Models of Computation for Heterogeneous Embedded Systems" presents a model of computation for heterogeneous embedded systems called DFCharts. It targets heterogeneous systems by combining finite state machines (FSM) with synchronous dataflow graphs (SDFG). FSMs are connected in the same way as in Argos (a Statecharts variant with purely synchronous semantics) using three operators: synchronous parallel, refinement and hiding. The fourth operator, called asynchronous parallel, is introduced in DFCharts to connect FSMs with SDFGs. In the formal semantics of DFCharts, the operation of an SDFG is represented as an FSM. Using this representation, SDFGs are merged with FSMs so that the behaviour of a complete DFCharts specification can be expressed as a single, flat FSM. This allows system properties to be verified globally. The practical application of DFCharts has been demonstrated by linking it to widely used system-level languages Java, Esterel and SystemC.
Famed author Jack Ganssle has selected the very best embedded systems design material from the Newnes portfolio and compiled into this volume. The result is a book covering the gamut of embedded design—from hardware to software to integrated embedded systems—with a strong pragmatic emphasis. In addition to specific design techniques and practices, this book also discusses various approaches to solving embedded design problems and how to successfully apply theory to actual design tasks. The material has been selected for its timelessness as well as for its relevance to contemporary embedded design issues. This book will be an essential working reference for anyone involved in embedded system design! Table of Contents: Chapter 1. Motors - Stuart Ball Chapter 2. Testing – Arnold S. Berger Chapter 3. System-Level Design – Keith E. Curtis Chapter 4. Some Example Sensor, Actuator and Control Applications and Circuits (Hard Tasks) – Lewin ARW Edwards Chapter 5. Installing and Using a Version Control System – Chris Keydel and Olaf Meding Chapter 6. Embedded State Machine Implementation - Martin Gomez Chapter 7. Firmware Musings – Jack Ganssle Chapter 8. Hardware Musings – Jack Ganssle Chapter 9. Closed Loop Controls, Rabbits, and Hounds - John M. Holland Chapter 10. Application Examples David J. Katz and Rick Gentile Chapter 11. Analog I/Os – Jean LaBrosse Chapter 12. Optimizing DSP Software – Robert Oshana Chapter 13. Embedded Processors – Peter Wilson *Hand-picked content selected by embedded systems luminary Jack Ganssle *Real-world best design practices including chapters on FPGAs, DSPs, and microcontrollers *Covers both hardware and software aspects of embedded systems
Ein Buch über das Sterben, das das Leben lehrt Die Medizin scheint über Krankheit und Tod zu triumphieren, doch sterben wir so trostlos wie nie zuvor. Der Bestsellerautor und renommierte Arzt Atul Gawande schreibt in seinem beeindruckenden Buch über das, was am Ende unseres Lebens wirklich zählt. Ungewöhnlich offen spricht er darüber, was es bedeutet, alt zu werden, wie man mit Gebrechen und Krankheiten umgehen kann und was wir an unserem System ändern müssen, um unser Leben würdevoll zu Ende zu bringen. Ein mutiges und weises Buch eines großartigen Autors, voller Geschichten und eigener Erfahrungen, das uns hilft, die Geschichte unseres Lebens gut zu Ende zu erzählen. »Dieses Buch ist nicht nur weise und sehr bewegend, sondern gerade in unserer Zeit unbedingt notwendig und sehr aufschlussreich.« Oliver Sacks »Die medizinische Betreuung ist mehr auf Heilung ausgelegt als auf das Sterben. Dies ist Atuls Gawandes stärkstes und bewegendstes Buch.« Malcolm Gladwell
Digital Design: An Embedded Systems Approach Using Verilog provides a foundation in digital design for students in computer engineering, electrical engineering and computer science courses. It takes an up-to-date and modern approach of presenting digital logic design as an activity in a larger systems design context. Rather than focus on aspects of digital design that have little relevance in a realistic design context, this book concentrates on modern and evolving knowledge and design skills. Hardware description language (HDL)-based design and verification is emphasized--Verilog examples are used extensively throughout. By treating digital logic as part of embedded systems design, this book provides an understanding of the hardware needed in the analysis and design of systems comprising both hardware and software components. Includes a Web site with links to vendor tools, labs and tutorials. Presents digital logic design as an activity in a larger systems design context Features extensive use of Verilog examples to demonstrate HDL (hardware description language) usage at the abstract behavioural level and register transfer level, as well as for low-level verification and verification environments Includes worked examples throughout to enhance the reader's understanding and retention of the material Companion Web site includes links to tools for FPGA design from Synplicity, Mentor Graphics, and Xilinx, Verilog source code for all the examples in the book, lecture slides, laboratory projects, and solutions to exercises
Codesign for Real-Time Video Applications describes a modern design approach for embedded systems. It combines the design of hardware, software, and algorithms. Traditionally, these design domains are treated separately to reduce the design complexity. Advanced design tools support a codesign of the different domains which opens an opportunity for exploiting synergetic effects. The design approach is illustrated by the design of a video compression system. It is integrated into the video card of a PC. A VLIW processor architecture is used as the basis of the compression system and popular video compression algorithms (MPEG, JPEG, H.261) are analyzed. A complete top-down design flow is presented and the design tools for each of the design steps are explained. The tools are integrated into an HTML-based design framework. The resulting design data can be directly integrated into the WWW. This is a crucial aspect for supporting distributed design groups. The design data can be directly documented an cross referencing in an almost arbitrary way is supported. This provides a platform for information sharing among the different design domains. Codesign for Real-Time Video Applications focuses on the multi-disciplinary aspects of embedded system design. It combines design automation and advanced processor design with an important application domain. A quantitative design approach is emphasized which focuses the design time on the most crucial components. Thus enabling a fast and cost efficient design methodology. This book will be of interest to researchers, designers and managers working in embedded system design.
Memory Design Techniques for Low Energy Embedded Systems centers one of the most outstanding problems in chip design for embedded application. It guides the reader through different memory organizations and technologies and it reviews the most successful strategies for optimizing them in the power and performance plane.
This book is the latest contribution to the Chip Design Languages series and it consists of selected papers presented at the Forum on Specifications and Design Languages (FDL'06), in September 2006. The book represents the state-of-the-art in research and practice, and it identifies new research directions. It highlights the role of specification and modelling languages, and presents practical experiences with specification and modelling languages.