Market_Desc: Developers and Engineers Special Features: · Presents the embedded system development process based upon the need for delivering a safe and reliable design· Covers the essential aspects of the hardware and software necessary for design and development· Develops the application as a collection of interacting tasks under the management of a real-time operating system· Discusses the physical world that includes working with a wide variety of signals· Offers a number of laboratory projects of increasing complexity About The Book: This book provides readers with a developer's perspective to embedded systems concepts. It examines in detail each of the important theoretical and practical aspects that one must consider when designing today's applications. Readers then are taken from concept to realization as they learn how to apply critical concepts. Throughout the pages, the Verilog language is used as a modeling and synthesis tool to express the hardware implementation, UML and structured design to model the software designs, and the C language to affect the software implementation.
Embedded systems exposed! From operating our cars, to controlling the elevators we ride, to doing our laundry or cooking our dinner, the special computers we call embedded systems are quietly and unobtrusively doing their jobs. Embedded systems give us the ability to put increasingly large amounts of capability into ever-smaller devices. Embedded Systems: A Contemporary Design Tool introduces you to the theoretical and software foundations of these systems, and shows you how to apply embedded systems concepts to design practical applications that solve real-world challenges. Taking the user's problem and needs as your starting point, you'll delve into each of the key theoretical and practical aspects to consider when designing an application. Author James Peckol walks you through the formal hardware and software development process, covering: * How to break the problem down into major functional blocks * Planning the digital and software architecture of the system * Designing the physical world interface to external analog and digital signals * Debugging and testing throughout the development cycle * Improving performance Stressing the importance of safety and reliability in the design and development of embedded systems and providing a balance treatment of both the hardware and software aspects of embedded systems, Embedded Systems gives you the right tools for developing safe, reliable, and robust solutions in a wide range of embedded applications.
Facts101 is your complete guide to Embedded Systems , A Contemporary Design Tool. In this book, you will learn topics such as as those in your book plus much more. With key features such as key terms, people and places, Facts101 gives you all the information you need to prepare for your next exam. Our practice tests are specific to the textbook and we have designed tools to make the most of your limited study time.
You can find them in your wristwatch or MP3 player; they perform specific functions in washing machines, traffic lights, and even pacemakers. Embedded systems are pervasive, ubiquitous, and widespread throughout our daily lives. Developing these real-time embedded products requires an understanding of the interactions between different disciplines, such as circuit design, power, cooling, packaging, software, and human interface. This volume provides the knowledge and insight engineers need to make critical design decisions and offers a clear guide for preparing and developing projects in different markets. The book begins by laying the basic groundwork for effective processes, covering smaller, self-contained devices and subsystems, ranging from handheld devices to appliances. Highly detailed case studies, which include designing instruments for space flight, implanted medical devices, and military support equipment, illustrate industry best practices and managerial issues. Each case study is detailed in terms of concept, market, standards, integration, manufacturing, and phases. With schedule and estimation templates, this highly functional text presents numerous examples of design tradeoffs critical to successful project development. Offering even coverage and clarification of the entire development process, What Every Engineer Should Know about Developing Real-Time Embedded Products provides engineers and industrial designers with practical tools to make important decisions, from deciding whether to buy or build subsystems to determining the appropriate kinds of field testing.
The fact that there are more embedded computers than general-purpose computers and that we are impacted by hundreds of them every day is no longer news. What is news is that their increasing performance requirements, complexity and capabilities demand a new approach to their design. Fisher, Faraboschi, and Young describe a new age of embedded computing design, in which the processor is central, making the approach radically distinct from contemporary practices of embedded systems design. They demonstrate why it is essential to take a computing-centric and system-design approach to the traditional elements of nonprogrammable components, peripherals, interconnects and buses. These elements must be unified in a system design with high-performance processor architectures, microarchitectures and compilers, and with the compilation tools, debuggers and simulators needed for application development. In this landmark text, the authors apply their expertise in highly interdisciplinary hardware/software development and VLIW processors to illustrate this change in embedded computing. VLIW architectures have long been a popular choice in embedded systems design, and while VLIW is a running theme throughout the book, embedded computing is the core topic. Embedded Computing examines both in a book filled with fact and opinion based on the authors many years of R&D experience. · Complemented by a unique, professional-quality embedded tool-chain on the authors' website, http://www.vliw.org/book · Combines technical depth with real-world experience · Comprehensively explains the differences between general purpose computing systems and embedded systems at the hardware, software, tools and operating system levels. · Uses concrete examples to explain and motivate the trade-offs.
The most visible use of computers and software is processing information for human consumption. The vast majority of computers in use, however, are much less visible. They run the engine, brakes, seatbelts, airbag, and audio system in your car. They digitally encode your voice and construct a radio signal to send it from your cell phone to a base station. They command robots on a factory floor, power generation in a power plant, processes in a chemical plant, and traffic lights in a city. These less visible computers are called embedded systems, and the software they run is called embedded software. The principal challenges in designing and analyzing embedded systems stem from their interaction with physical processes. This book takes a cyber-physical approach to embedded systems, introducing the engineering concepts underlying embedded systems as a technology and as a subject of study. The focus is on modeling, design, and analysis of cyber-physical systems, which integrate computation, networking, and physical processes. The second edition offers two new chapters, several new exercises, and other improvements. The book can be used as a textbook at the advanced undergraduate or introductory graduate level and as a professional reference for practicing engineers and computer scientists. Readers should have some familiarity with machine structures, computer programming, basic discrete mathematics and algorithms, and signals and systems.
The book is divided into four major parts. Part I covers HDL constructs and synthesis of basic digital circuits. Part II provides an overview of embedded software development with the emphasis on low–level I/O access and drivers. Part III demonstrates the design and development of hardware and software for several complex I/O peripherals, including PS2 keyboard and mouse, a graphic video controller, an audio codec, and an SD (secure digital) card. Part IV provides three case studies of the integration of hardware accelerators, including a custom GCD (greatest common divisor) circuit, a Mandelbrot set fractal circuit, and an audio synthesizer based on DDFS (direct digital frequency synthesis) methodology. The book utilizes FPGA devices, Nios II soft–core processor, and development platform from Altera Co., which is one of the two main FPGA manufactures. Altera has a generous university program that provides free software and discounted prototyping boards for educational institutions (details at http://www.altera.com/university ). The two main educational prototyping boards are known as DE1 ($99) and DE2 ($269). All experiments can be implemented and tested with these boards. A board combined with this book becomes a “turn–key” solution for the SoPC design experiments and projects. Most HDL and C codes in the book are device independent and can be adapted by other prototyping boards as long as a board has similar I/O configuration.
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Embedded Design Using Programmable Gate Arrays Dennis Silage This text describes modern embedded processing systems using the Field Programmable Gate Array. This new paradigm in embedded design utilizes the Verilog Hardware Description Language behavioral synthesis of controller and datapath constructs and the Finite State Machine for Digital Signal Processing, communications and control with the FPGA, external hard core peripherals, custom internal soft core peripherals and the soft core processor. Review materials and references for DSP place the embedded design projects in perspective. This text features the Xilinx Spartan-3E Starter Board, the Xilinx ISE WebPACK EDA, Xilinx LogiCORE blocks and the Xilinx PicoBlaze soft core processor. Embedded Design Using Programmable Gate Arrays is intended as a supplementary text and laboratory manual for undergraduate students in a contemporary course in digital logic and embedded systems. Professionals who have not had an exposure to the fine grained FPGA, the Verilog HDL, an EDA software tool or the new paradigm of the controller and datapath and the FSM will find that this text and the Xilinx Spartan-3E Starter Board provides the necessary experience in this emerging area of electrotechnology.
Embedded Systems Architecture is a practical and technical guide to understanding the components that make up an embedded system’s architecture. This book is perfect for those starting out as technical professionals such as engineers, programmers and designers of embedded systems; and also for students of computer science, computer engineering and electrical engineering. It gives a much-needed ‘big picture’ for recently graduated engineers grappling with understanding the design of real-world systems for the first time, and provides professionals with a systems-level picture of the key elements that can go into an embedded design, providing a firm foundation on which to build their skills. Real-world approach to the fundamentals, as well as the design and architecture process, makes this book a popular reference for the daunted or the inexperienced: if in doubt, the answer is in here! Fully updated with new coverage of FPGAs, testing, middleware and the latest programming techniques in C, plus complete source code and sample code, reference designs and tools online make this the complete package Visit the companion web site at http://booksite.elsevier.com/9780123821966/ for source code, design examples, data sheets and more A true introductory book, provides a comprehensive get up and running reference for those new to the field, and updating skills: assumes no prior knowledge beyond undergrad level electrical engineering Addresses the needs of practicing engineers, enabling it to get to the point more directly, and cover more ground. Covers hardware, software and middleware in a single volume Includes a library of design examples and design tools, plus a complete set of source code and embedded systems design tutorial materials from companion website
Embedded Systems: A Contemporary Design Tool, Second Edition Embedded systems are one of the foundational elements of today’s evolving and growing computer technology. From operating our cars, managing our smart phones, cleaning our homes, or cooking our meals, the special computers we call embedded systems are quietly and unobtrusively making our lives easier, safer, and more connected. While working in increasingly challenging environments, embedded systems give us the ability to put increasing amounts of capability into ever-smaller and more powerful devices. Embedded Systems: A Contemporary Design Tool, Second Edition introduces you to the theoretical hardware and software foundations of these systems and expands into the areas of signal integrity, system security, low power, and hardware-software co-design. The text builds upon earlier material to show you how to apply reliable, robust solutions to a wide range of applications operating in today’s often challenging environments. Taking the user’s problem and needs as your starting point, you will explore each of the key theoretical and practical issues to consider when designing an application in today’s world. Author James Peckol walks you through the formal hardware and software development process covering: Breaking the problem down into major functional blocks; Planning the digital and software architecture of the system; Utilizing the hardware and software co-design process; Designing the physical world interface to external analog and digital signals; Addressing security issues as an integral part of the design process; Managing signal integrity problems and reducing power demands in contemporary systems; Debugging and testing throughout the design and development cycle; Improving performance. Stressing the importance of security, safety, and reliability in the design and development of embedded systems and providing a balanced treatment of both the hardware and the software aspects, Embedded Systems: A Contemporary Design Tool, Second Edition gives you the tools for creating embedded designs that solve contemporary real-world challenges.
Innovative tools and techniques for the development and design of software systems are essential to the problem solving and planning of software solutions. Software Design and Development: Concepts, Methodologies, Tools, and Applications brings together the best practices of theory and implementation in the development of software systems. This reference source is essential for researchers, engineers, practitioners, and scholars seeking the latest knowledge on the techniques, applications, and methodologies for the design and development of software systems.
Customizable processors have been described as the next natural step in the evolution of the microprocessor business: a step in the life of a new technology where top performance alone is no longer sufficient to guarantee market success. Other factors become fundamental, such as time to market, convenience, energy efficiency, and ease of customization. This book is the first to explore comprehensively one of the most fundamental trends which emerged in the last decade: to treat processors not as rigid, fixed entities, which designers include “as is in their products; but rather, to build sound methodologies to tailor-fit processors to the specific needs of such products. This book addresses the goal of maintaining a very large family of processors, with a wide range of features, at a cost comparable to that of maintaining a single processor. First book to present comprehensively the major ASIP design methodologies and tools without any particular bias Written by most of the pioneers and top international experts of this young domain Unique mix of management perspective, technical detail, research outlook, and practical implementation
We're filling up the world with technology and devices, but we've lost sight of an important question: What is this stuff for? What value does it add to our lives? So asks author John Thackara in his new book, In the Bubble: Designing for a Complex World. These are tough questions for the pushers of technology to answer. Our economic system is centered on technology, so it would be no small matter if "tech" ceased to be an end-in-itself in our daily lives. Technology is not going to go away, but the time to discuss the end it will serve is before we deploy it, not after. We need to ask what purpose will be served by the broadband communications, smart materials, wearable computing, and connected appliances that we're unleashing upon the world. We need to ask what impact all this stuff will have on our daily lives. Who will look after it, and how?In the Bubble is about a world based less on stuff and more on people. Thackara describes a transformation that is taking place now -- not in a remote science fiction future; it's not about, as he puts it, "the schlock of the new" but about radical innovation already emerging in daily life. We are regaining respect for what people can do that technology can't. In the Bubble describes services designed to help people carry out daily activities in new ways. Many of these services involve technology -- ranging from body implants to wide-bodied jets. But objects and systems play a supporting role in a people-centered world. The design focus is on services, not things. And new principles -- above all, lightness -- inform the way these services are designed and used. At the heart of In the Bubble is a belief, informed by a wealth of real-world examples, that ethics and responsibility can inform design decisions without impeding social and technical innovation.
'Downright revolutionary... the title is a major understatement... 'Quantum Programming' may ultimately change the way embedded software is designed.' -- Michael Barr, Editor-in-Chief, Embedded Systems Programming magazine (Click here
Learn how to develop your own applications to monitor or control instrumentation hardware. Whether you need to acquire data from a device or automate its functions, this practical book shows you how to use Python's rapid development capabilities to build interfaces that include everything from software to wiring. You get step-by-step instructions, clear examples, and hands-on tips for interfacing a PC to a variety of devices. Use the book's hardware survey to identify the interface type for your particular device, and then follow detailed examples to develop an interface with Python and C. Organized by interface type, data processing activities, and user interface implementations, this book is for anyone who works with instrumentation, robotics, data acquisition, or process control. Understand how to define the scope of an application and determine the algorithms necessary, and why it's important Learn how to use industry-standard interfaces such as RS-232, RS-485, and GPIB Create low-level extension modules in C to interface Python with a variety of hardware and test instruments Explore the console, curses, TkInter, and wxPython for graphical and text-based user interfaces Use open source software tools and libraries to reduce costs and avoid implementing functionality from scratch
Jack Ganssle has been forming the careers of embedded engineers for 20+ years. He has done this with four books, over 500 articles, a weekly column, and continuous lecturing. Technology moves fast and since the first edition of this best-selling classic much has changed. The new edition will reflect the author's new and ever evolving philosophy in the face of new technology and realities. Now more than ever an overarching philosophy of development is needed before just sitting down to build an application. Practicing embedded engineers will find that Jack provides a high-level strategic plan of attack to the often times chaotic and ad hoc design and development process. He helps frame and solve the issues an engineer confronts with real-time code and applications, hardware and software coexistences, and streamlines detail management. CONTENTS: Chapter 1 - Introduction Chapter 2 – The Project Chapter 3 – The Code Chapter 4 – Real Time Chapter 5 – The Real World Chapter 6 – Disciplined Development Appendix A – A Firmware Standard Appendix B - A Simple Drawing System Appendix C – A Boss’s Guide to Process *Authored by Jack Ganssle, Tech Editor of Embedded Systems Programming and weekly column on embedded.com *Keep schedules in check as projects and codes grow by taking time to understand the project beforehand *Understand how cost/benefit coexists with design and development
Special Features: · Embedded Systems Design: A Unified Hardware/Software Introduction provides readers a unified view of hardware design and software design. This view enables readers to build modern embedded systems having both hardware and software. Chapter 7's example uses the methods described earlier in the book to build a combined hardware/software system that meets performance constraints while minimizing costs.· Not specific to any one microprocessor. The reader maintains an open view towards all microprocessors. Chapter 3 talks of features common to most microprocessors.· Provides a simple, yet powerful, new view of hardware design, showing that hardware can be automatically generated from a high-level programming language. Presents unified view of hardware and software; both are described using a programming language, both get derived from that language, only differing in design metrics. Chapter 2 concisely provides a method for deriving hardware implementations of sequential programs -- something not found in any other book. About The Book: This book introduces a modern approach to embedded system design, presenting software design and hardware design in a unified manner. It covers trends and challenges, introduces the design and use of single-purpose processors ( hardware ) and general-purpose processors ( software ), describes memories and buses, illustrates hardware/software tradeoffs using a digital camera example, and discusses advanced computation models, controls systems, chip technologies, and modern design tools. For courses found in EE, CS and other engineering departments.