The third edition of the successful textbook, Java in Two Semesters, provides a comprehensive treatment of object-oriented programming, covering both introductory material and the more advanced topics of a second level course. Thoroughly revised and updated to reflect the latest release of Java language, the new edition covers the most recent developments in Java programming. The book's comprehensive coverage allows it to be tailored to suit a range of Java modules of differing lengths and levels and can also serves as an excellent student reference text. Part One takes the student through simple programming concepts, such as variables, control structures and arrays before moving on to focus on classes and objects, inheritance and polymorphism. Part Two introduces topics such as advanced graphics programming, exceptions, threads, file handling, network programming and programming for mobile devices.
Extensively revised, the new Second Edition of Programming and Problem Solving with Java continues to be the most student-friendly text available. The authors broke the text into smaller, more manageable pieces through chapter reorganization, allowing students to focus more sharply on the important information at hand. Using Dale and Weems' effective "progressive objects" approach, students begin with simple yet useful class design in parallel with the introduction of Java's basic data types, arithmetic operations, control structures, and file I/O. Students see firsthand how the library of objects steadily grows larger, enabling increasingly sophisticated applications to be developed through reuse.
An introductory book organised as a course covering one semester, designed for level one undergraduate or sub-degree students taking a first course in software development or programming. The topic is taught from first principles and assumes no prior knowledge of the subject. The project has been conceived in response to an overwhelming need for a book that provides a gentle introduction to software development and programming; in particular, it aims at the type of student entering university with no background in the subject matter, often coming from sub-degree courses in other disciplines, or perhaps returning to study after long periods away from formal education. It is the authors' experience that such students have enormous difficulties in grasping the fundamental programming concepts the first time round, and therefore require a simpler and gentler introduction to the subject than is presented in most standard texts. Thus, after briefly introducing the key concepts of object-orientation, the book concentrates on the very simple programming concepts such as declarations of variables and basic control structures. After covering these essential ideas the book returns to look at classes and objects in more detail. Throughout it uses Java as the vehicle for the teaching of these programming principles. Code examples are therefore intended to convey programming concepts as well as explaining the use of the language. The book does more than concentrate on programming issues alone; it takes an integrated approach to software development by also covering basic design principles and standards such as the use of UML (for design on the macro level) and pseudo-code (for design on the micro level). It also introduces testing methodologies, HCI, applets and event-driven visual programming. This differs from most other introductory textbooks on the subject, which tend to concentrate either on development methodologies or on programming. The book is intended to support a 12 week, one semester, introductory course, with practical exercises (suitable for two hour lab sessions) and tutorial examples (suitable for one hour tutorial sessions) with solutions, worked examples and references.
This Learning to Program Java text book is designed as the first course of a two semester course in Java programming. Selected topics from the Java programming language are introduced to facilitate a beginner programming in Java. All exercises are programming problems. Programming problems are used as exercises to enforce a programming paradigm. A high percent of learning to program is highly correlated with the practice of designing and implementing programs for specific requirements. The translator or compiler will enhance the student knowledge through the trail and error process of removing errors from their programs. Emphasis is on defining Java constructs and their use in programming. Students are encouraged to program all the exercises at the end of each Chapter. Also students are encouraged to program their own applications to enhance their knowledge base. The idea is to program as many applications as possible using various Java constructs to improve programming skills in the Java programming language. Emphasis is placed on programming applications requirements. To enforce this paradigm Chapters are organized to maximize the learning process. Chapters on Exceptions and File Input and Output are introduced early in the text. After the file input and output are introduced all programs should read and write files to devices to maximize the learning experience.
This book assumes very little or no knowledge of how computers work, and shows how to write understandable programs in Java. Even though most readers will not wish to become professional programmers, programming is fun and useful, and, in today's world it is important for professionals in any field to appreciate what computers can (and cannot) do well. To reach this level of understanding, Per Brinch Hansen goes beyond the routine skills of a computer user and explains the art of programming in some depth, allowing readers to write Java programs for use on the WWW or company's Intranet. Although a book about programming with Java, the same methods can be used for systematic programming in such languages as C, Fortran, and Pascal. The book makes a splendid text for a one semester course on beginning programming and is backed by teaching aids available at the author's Website.
To ease readers into Java, Programming with Alice and Javaintertwines the ideas of object-oriented programming in both languages. Programming in Alice is explored first to establish fundamental principles and skills using 3D animations in a fun, visually rich environment. With Alice as a foundation, Chapter 6 introduces readers to Java. The remaining chapters implement concepts in the Java programming language using interesting examples and drawing parallels between the two languages to keep readers engaged. Alice: Objects; Methods and Data; Control Statements; Events; Lists and Arrays. Java: Objects and Classes; Events; Lists and Arrays; Inheritance; Exceptions and I/O; Recursion. For all readers interested in an introduction to programming using Alice and Java.
Knowing that the best strategy for teaching Java is a step-by-step approach, Y. Daniel Liang has written a text that first lays out a sound foundation on programming concepts, statements, and methods and then introduces object-oriented programming. The author continues with graphical user interface (GUI), applets, internationalization, multithreading, multimedia, I/O, and networking.
An Introduction to Computer Science Using Java by Kamin and Mickunas is designed for a CS1/Intro to Programming course in which java is used. The authors emphasize the process of programming, which involves teaching students how to develop correct, efficient, well-structed and stylish programs. This edition has been overhauled to teach objects early and aggressively. In order to enable this approach, the authors have developed their own library of classes that they provide with the book, called CSLib. GUI-based applications are taught at the beginning of the book and applets and the AWT are introduced later. One of the unique aspects of the text are the debugging sections. In appropriate places throughout the text, the authors provide students with information on debugging. In addition, there are such pedagogical aids as warning signs, and wide range of exercises. They have also added additional quick review exercises throughout the chapter.
The Definitive Java Programming Guide Fully updated for Java SE 8, Java: The Complete Reference, Ninth Edition explains how to develop, compile, debug, and run Java programs. Bestselling programming author Herb Schildt covers the entire Java language, including its syntax, keywords, and fundamental programming principles, as well as significant portions of the Java API library. JavaBeans, servlets, applets, and Swing are examined and real-world examples demonstrate Java in action. New Java SE 8 features such as lambda expressions, the stream library, and the default interface method are discussed in detail. This Oracle Press resource also offers a solid introduction to JavaFX. Coverage includes: Data types, variables, arrays, and operators Control statements Classes, objects, and methods Method overloading and overriding Inheritance Interfaces and packages Exception handling Multithreaded programming Enumerations, autoboxing, and annotations The I/O classes Generics Lambda expressions String handling The Collections Framework Networking Event handling AWT and Swing The Concurrent API The Stream API Regular expressions JavaFX JavaBeans Applets and servlets Much, much more
Mark Guzdial and Barb Ericson have a most effective method for teaching computing and Java programming in a context that readers find interesting: manipulating digital media. Readers get started right away by learning how to write programs that create interesting effects with sounds, pictures, web pages, and video. The authors use these multimedia applications to teach critical programming skills and principles like how to design and use algorithms, and practical software engineering methods–all in the context of learning how to program in Java. Mark and Barb also demonstrate how to communicate compatibly through networks and do concurrent programming. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. Allows readers to use their own media, such as personal sound or picture files. Demonstrates how to manipulate media in useful ways, from reducing red eye and splicing sounds to generating digital video special effects. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. For beginners interested in learning more about basic multimedia computing and programming.
Introduce your beginning programmers to the power of Java for developing applications with the engaging, hands-on approach in Farrell's JAVA PROGRAMMING, 8E. With this text, even first-time programmers can quickly develop useful programs while learning the basic principles of structured and object-oriented programming. The text incorporates the latest version of Java with a reader-friendly presentation and meaningful real-world exercises that highlight new Java strengths. Updated Programming Exercises and a wealth of case problems help students build skills critical for ongoing programming success. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
This new, expanded textbook describes all phases of a modern compiler: lexical analysis, parsing, abstract syntax, semantic actions, intermediate representations, instruction selection via tree matching, dataflow analysis, graph-coloring register allocation, and runtime systems. It includes good coverage of current techniques in code generation and register allocation, as well as functional and object-oriented languages, that are missing from most books. In addition, more advanced chapters are now included so that it can be used as the basis for a two-semester or graduate course. The most accepted and successful techniques are described in a concise way, rather than as an exhaustive catalog of every possible variant. Detailed descriptions of the interfaces between modules of a compiler are illustrated with actual C header files. The first part of the book, Fundamentals of Compilation, is suitable for a one-semester first course in compiler design. The second part, Advanced Topics, which includes the advanced chapters, covers the compilation of object-oriented and functional languages, garbage collection, loop optimizations, SSA form, loop scheduling, and optimization for cache-memory hierarchies.
CD-ROM contains: Source code -- Java Development Kit (jdk) -- BlueJ 1.1.4 for Windows and Macintosh OSX.
Java Enterprise Edition (Java EE) continues to be one of the leading Java technologies and platforms. Beginning Java EE 7 is the first tutorial book on Java EE 7. Step by step and easy to follow, this book describes many of the Java EE 7 specifications and reference implementations, and shows them in action using practical examples. This definitive book also uses the newest version of GlassFish to deploy and administer the code examples. Written by an expert member of the Java EE specification request and review board in the Java Community Process (JCP), this book contains the best information possible, from an expert’s perspective on enterprise Java technologies. What you’ll learn Get started with the latest version of the Java EE Platform. Explore and use the EJB and JPA APIs from entities to session beans to message driven beans, and more. Discover web tier development APIs including JSF, Facelets and Expression Language. Uncover SOAP web services, RESTful web services, and more available in this latest Java EE. Create dynamic user interfaces for your enterprise and transactional Java applications. Who this book is for This book is for Java or Spring programmers with some experience and those new to Java EE platform. Architects will also find information about how to layer their Java EE applications. Table of Contents Java EE 7 Environment Context and Dependency Injection Bean Validation Java Persistence API Object-Relational Mapping Managing Persistent Object Enterprise Java Beans Callbacks, Timer Service, and Authorization Interceptors and Transactions JavaServer Faces Processing and Navigation XML and JSON Messaging SOAP Web Services RESTful Web Service
"Java, Java, Java, Third Edition systematically introduces the Java 1.5 language to the context of practical problem-solving and effective object-oriented design. Carefully and incrementally, the authors demonstrate how to decompose problems, use UML diagrams to design Java software that solves those problems, and transform their designs into efficient, robust code. Their "objects-early" approach reflects the latest pedagogical insights into teaching Java, and their examples help readers apply sophisticated techniques rapidly and effectively."--BOOK JACKET.
Music in Central Java is one of several case-study volumes that can be used along with Thinking Musically, the core book in the Global Music Series. Thinking Musically incorporates music from many diverse cultures and establishes the framework for exploring the practice of music around theworld. It sets the stage for an array of case-study volumes, each of which focuses on a single area of the world. Each case study uses the contemporary musical situation as a point of departure, covering historical information and traditions as they relate to the present. Visitwww.oup.com/us/globalmusic for a list of case studies in the Global Music Series. The website also includes instructional materials to accompany each study. Music in Central Java offers a vivid introduction to the region's musical and cultural landscape, showing how three themes--flexibility, appropriateness, and interconnectedness--characterize Javanese musical practices and traditions. Drawing on his extensive fieldwork, author Benjamin Brinnertakes an in-depth look at gamelan music--a traditional musical ensemble tradition that typically features metallophones, xylophones, drums, and gongs--providing readers with a sense of what it means to be a musician performing gamelan. Building from fundamental Javanese concepts of time and melody,the book covers gamelan's instruments, musical idioms, and central interactions and also surveys contrasting performance contexts. It examines both the theatrical and musical aspects of the vibrant tradition of shadow-puppet plays (Wayang kulit) and offers a broad survey of other music found inCentral Java. In addition, Music in Central Java provides an engaging portrait of a leading Javenese musician, traces musical responses to radical social, political, and cultural changes over the past century, and considers Javanese music in relation to Indonesia and the rest of the world. Enhanced by eyewitness accounts of performances, interviews with key performers, vivid illustrations, and hands-on listening activities, this book is a captivating introduction to the music of Central Java. It is packaged with a 78-minute audio CD containing examples of the music discussed inthe book.
CS1 students discover the energy and excitement of programming right away with the innovative approach found in ALICE IN ACTION WITH JAVATM, 2E by Joel Adams. This meaningful, motivating introduction to object-oriented programming uses a spiral pedagogy to introduce key object-oriented topics using Alice 3.0 before circling back to review the same concepts in JavaTM. Even first-time users gain a positive, results-oriented programming experience as they learn basic concepts using Alice. This popular tool teaches programming techniques in a visually rich environment that’s less syntax-intensive to eliminate many of the barriers to programming success. The text then seamlessly applies the skills learned to programming successfully in JavaTM. Engaging movie metaphors, 3D animations and memorable examples throughout this edition keep readers actively involved. With ALICE IN ACTION WITH JAVATM, 2E learners enjoy a positive first programming experience while gaining a solid foundation for building their skills in JavaTM as well as other programming languages. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
This new book provides a concise and engaging introduction to Java and object-oriented programming with an abundance of original examples, use of Unified Modeling Language throughout, and coverage of the new Java 1.5. Addressing critical concepts up front, the book's five-part structure covers object-oriented programming, linear structures, algorithms, trees and collections, and advanced topics. KEY FEATURES: "Data Structures and Algorithms in Java" takes a practical approach to real-world programming and introduces readers to the process of crafting programs by working through the development of projects, often providing multiple versions of the code and consideration for alternate designs. The book features the extensive use of games as examples; a gradual development of classes analogous to the Java Collections Framework; complete, working code in the book and online; and strong pedagogy including extended examples in most chapters along with exercises, problems and projects. For readers and professionals with a familiarity with the basic control structures of Java or C and a precalculus level of mathematics who want to expand their knowledge to Java data structures and algorithms. Ideal for a second undergraduate course in computer science.
This book gives an introduction to Java and computer programming that focuses on the essentials and on effective learning.
Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards