The creator of Jimmy Corrigan presents a collection of both new and previously published material featuring such colorful characters as Jimmy Corrigan, Rocket Sam, Quimby the mouse, the Super-man, Sparky the cat, Big Tex, and Rusty Brown, a young suburban Chicago outcast and toy collector. Teen.
Jimmy Corriganhas rightly been hailed as the greatest comic/graphic novel ever to be published. It won theGuardianFirst Book Award 2001, the first graphic novel to win a major British literary prize. It is now available for the first time in paperback.
Presents an illustrated tale, told in various books and folded sheets, about the residents in a three-story Chicago apartment building, including a lonely single woman, a couple who are growing to despise each other, and an elderly landlady --
Collects comic strips from the early 1990s organized around Quimby the mouse.
A new installment of the "Rusty Brown" cartoon series, originally published in the cartoonist's "Jimmy Corrigan" periodical, features seven individuals whose lives revolve around a universally despised child at a Nebraska private school. Teen.
From the author of the widely acclaimed graphic novel Here, awarded the 2016 Prix D'or for best graphic album at Angoulême, a new graphic work that celebrates another aspect of his incomparable genius. Sequential Drawings gathers together more than a decade of McGuire's witty and endlessly inventive spots—a veritable short-story collection—each drawing given its own spread, which, in turn, assures for the reader the experience of surprise and delight that the drawings unfailingly deliver. Richard McGuire's first series of "spot" drawings debuted in The New Yorker in February 2005 for the magazine's 80th anniversary issue. Spot drawings, scattered among the magazine's text, had been a long-running feature of The New Yorker, and over the years, many artists had contributed them. But McGuire was the first to conceive them as a sequence, and his drawings were something altogether new: deceptively simple images that imbued the series with movement and narrative, telling their own unexpected stories. (In a 3-7/8 x 5-7/8 trim size. With illustrations throughout and an introduction by Luc Sante) From the Hardcover edition.
Virtuoso Chris Ware (b. 1967) has achieved some noteworthy firsts for comics. The Guardian First Book Award for Jimmy Corrigan: The Smartest Kid on Earth was the first major UK literary prize awarded for a graphic novel. In 2002 Ware was the first cartoonist included in the Whitney Biennial. Like Art Spiegelman or Alison Bechdel, Ware thus stands out as an important crossover artist who has made the wider public aware of comics as literature. His regular New Yorker covers give him a central place in our national cultural conversation. Since the earliest issues of ACME Novelty Library in the 1990s, cartoonist peers have acclaimed Ware’s distinctive, meticulous visual style and technical innovations to the medium. Ware also remains a literary author of the highest caliber, spending many years to create thematically complex graphic masterworks such as Building Stories and the ongoing Rusty Brown. Editor Jean Braithwaite compiles interviews displaying both Ware’s erudition and his quirky self-deprecation. They span Ware’s career from 1993 to 2015, creating a time-lapse portrait of the artist as he matures. Several of the earliest talks are reprinted from zines now extremely difficult to locate. Braithwaite has selected the best broadcasts and podcasts featuring the interview-shy Ware for this volume, including new transcriptions. An interview with Marnie Ware from 2000 makes for a delightful change of pace, as she offers a generous, supremely lucid attitude toward her husband and his work. Candidly and humorously, she considers married life with a cartoonist in the house. Brand-new interviews with both Chris and Marnie Ware conclude the volume.
"Will, a young man stuck in the industrial Pittsburgh of way-back-when is rarin' to go--even if he's not sure exactly where to--until he learns that his former mentor/partner/best-friend, The Reverend Rudy, has been sighted in Montreal, and then he's off! Will's adventure leads across exotic lands and to an epiphany about life itself"--Cover p. 4.
Alternative-comics artist Ware reveals the impressive technical skills and thought processes behind his acclaimed graphic novels in a second collection of his sketchbook pages. The handsomely designed volume gathers hundreds of portraits, watercolors, unfinished comics pages, and other artwork. Life drawings with detailed shading display a radically different style from the simple line-work of Jimmy Corrigan (2000), Ware?s chef d?oeuvre (thus far), while still lifes and cityscapes show the mechanical precision of his comic strips. Cruel self-portraits and strips entitled?I Am Filled with Despair? and?Yesterday Was a Terrible Day? suggest that the harsh worldview of Ware?s graphic novels is more than a literary device for him. --Gordon Flagg (Booklist).
Filled with beautiful full-color art, dynamic storytelling, and insightful analysis, Hillary Chute’s Why Comics? reveals what makes one of the most critically acclaimed and popular art forms unique and so appealing, and how it got that way. Over the past century, fans have elevated comics from the back pages of newspapers into one of our most celebrated forms of culture, from Fun Home, the Tony Award–winning musical based on Alison Bechdel’s groundbreaking graphic memoir, to the dozens of superhero films that are annual blockbusters worldwide. What is the essence of comics’ appeal? What does this art form do that others can’t? Whether you’ve read every comic you can get your hands on or you’re just starting your journey, Why Comics? has something for you. Author Hillary Chute chronicles comics culture, explaining underground comics (also known as “comix”) and graphic novels, analyzing their evolution, and offering fascinating portraits of the creative men and women behind them. Chute reveals why these works—a blend of concise words and striking visuals—are an extraordinarily powerful form of expression that stimulates us intellectually and emotionally. Focusing on ten major themes—disaster, superheroes, sex, the suburbs, cities, punk, illness and disability, girls, war, and queerness—Chute explains how comics gets its messages across more effectively than any other form. “Why Disaster?” explores how comics are uniquely suited to convey the scale and disorientation of calamity, from Art Spiegelman’s representation of the Holocaust and 9/11 to Keiji Nakazawa’s focus on Hiroshima. “Why the Suburbs?” examines how the work of Chris Ware and Charles Burns illustrates the quiet joys and struggles of suburban existence; and “Why Punk?” delves into how comics inspire and reflect the punk movement’s DIY aesthetics—giving birth to a democratic medium increasingly embraced by some of today’s most significant artists. Featuring full-color reproductions of more than one hundred essential pages and panels, including some famous but never-before-reprinted images from comics legends, Why Comics? is an indispensable guide that offers a deep understanding of this influential art form and its masters.
"When Sabrina disappears, an airman in the U.S. Air Force is drawn into a web of suppositions, wild theories, and outright lies. Sabrina depicts a modern world devoid of personal interaction and responsibility, where relationships are stripped of intimacy through glowing computer screens. An indictment of our modern state, Drnaso contemplates the dangers of a fake news climate."--
The new volume of the Eisner-nominated series, designed and edited by Chris Ware This new volume, Walt and Skeezix 1933–1934, opens amid tough times, as the Depression grinds into its fourth year. Against this setting, a con artist sets up a storefront in town for Continental Corncob, a fictitious company established to dupe would-be investors. Somehow Walt Wallet and the Gasoline Alley gang are roped into the scheme, with the promise that they could earn steep returns if they purchase shares in the allegedly thriving company. The lean economic climate motivates young Skeezix and his friends to find inventive ways to earn money, although not always with the intended results. For their first project, they create a local newspaper for the neighborhood kids but are forced to shut down after the corner printshop burns down. Later, they start an after-school delivery service on roller skates, but the new business folds after a rival undercuts their prices with a cheaper alternative. Frank King was one of the pioneering masters of cartooning, and this ongoing series serves as a fascinating historical document of early- to mid-twentieth-century American life. Edited and designed by Chris Ware (Building Stories, Monograph) and featuring an introduction by the comics historian Jeet Heer (The New Republic), this new volume also includes never-before-seen photographs and rare archival documents from the private collection of the King family.
Throughout his 25-year career, alternative cartoonist/screenwriter Daniel Clowes has always been ahead of artistic and cultural movements. In the late 1980s his groundbreaking comic book series Eightball defined indie culture with wit, venom, and even a little sympathy. With each successive graphic novel (Ghost World, David Boring, Ice Haven, Wilson, Mister Wonderful ), Clowes has been praised for his emotionally compelling narratives that reimagine the ways that stories can be told in comics. The Art of Daniel Clowes: Modern Cartoonist is the first monograph on this award-winning, New York Times–bestselling creator, compiled with his complete cooperation. It includes all of Clowes’s best-known illustrations as well as rare and previously unpublished work, all reproduced from the original art, and also includes essays by noted contributors such as designer Chip Kidd and cartoonist Chris Ware. Praise for The Art of Daniel Clowes: "Even if you're not an avid reader of [Clowes’s] books and strips (your loss), this volume will entice and entertain." —The Atlantic "The real selling point of Modern Cartoonist is the art . . . some of which [has] been little-seen even by die-hard Clowes fans." —A.V. Club “This excellent retrospective of his work from the late 1980s onward, edited by Alvin Buenaventura, showcases his visual gifts and always evolving style; his beautiful early stuff looks nothing like his beautiful later stuff.” —Newsday “A perfect introduction.” —NPR.org “One of the greatest cartoonists of the past several decades finally gets his due.” —The Washington Post
Among the many accomplishments in art and literature by Genevan Rodolphe Töpffer (1799-1846), his virtual invention of the comic strip, or graphic novel, stands out as the most surprising, curious, and to us, after a century inundated by comic strips, by far the most significant. This volume is the first English-language version of the Töpffer comics oeuvre and includes (unlike previous French and German editions) all of his eight full-length stories, plus previously unpublished fragments of stories started and abandoned and manuscript segments omitted in the printed versions. Comics scholar Kunzle translates the captions from the French, gives essential biography and chronology, and appends socio-political contexts for all the stories with explanation of references obscure today. He deals with questions of dating and the differences among manuscript, printed version, and the various editions. He also lists the plagiaries, translations, and adaptations in other media. Töpffer's complete comic strip output, combined with Kunzle's annotative material and analyses, makes this volume one of the most significant works of comics history to be published and reestablishes Töpffer's seminal place in the comics canon. David Kunzle is author of From Criminal to Courtier: The Soldier in Netherlandish Art, 1550-1670 and Decade of Protest: Political Posters from the United States, Vietnam, and Cuba, 1965-1975.
Presents an anthology of contemporary comics by such cartoonists as Richard McGuire, Mark Newgarden, Lynda Barry, and Jaime and Gilbert Hernandez, along with a few vintage comics.
Japan is a place of special fascination for the acclaimed international comics creator Igort, who has visited and lived there more than 20 times, and worked in the country's manga industry for more than a decade. In this masterful new book—part graphic memoir, part cultural meditation—Igort vividly recounts his personal experiences in Japan, creating comics amid the activities of everyday life, and finding inspiration everywhere: in nature, history, custom, art, and encounters with creators including animation visionary Hayao Miyazaki. With beautifully illustrated reflections on subjects from printmaking to Zen Buddhism, imperial history to the samurai code, Japanese film, literature, and manga, this is a richly rewarding book for anyone interested in Japan or comic arts practiced at the highest level.
"Romanian-born American artist Saul Steinberg (1914-1999) won international acclaim for his inventive, wry representations of the postwar age. His work appeared on the covers and interiors of the New Yorker for nearly six decades, and his drawings, collages, prints, paintings, and sculptures have been exhibited in galleries and museums around the world. With essays by cartoonist Chris Ware and curator Mark Pascale, this book traces Steinberg's imagery as it evolved over the full scope of his career, during which he refused to distinguish between high and low art. The 60 works included range from the witty black-ink takes on his newly adopted land of 1940s America to the watercolor paintings he made as a mature artist in the late 1980s"--
Everything that you need to know about reading, making, and understanding comics can be found in a single Nancy strip by Ernie Bushmiller from August 8, 1959. Paul Karasik and Mark Newgarden’s groundbreaking work How to Read Nancy ingeniously isolates the separate building blocks of the language of comics through the deconstruction of a single strip. No other book on comics has taken such a simple yet methodical approach to laying bare how the comics medium really works. No other book of any kind has taken a single work by any artist and minutely (and entertainingly) pulled it apart like this. How to Read Nancy is a completely new approach towards deep-reading art. In addition, How to Read Nancy is a thoroughly researched history of how comics are made, from their creation at the drawing board to their ultimate destination at the bookstore. Textbook, art book, monogram, dissection, How to Read Nancy is a game changer in understanding how the “simplest” drawings grab us and never leave. Perfect for students, academics, scholars, and casual fans.