This book looks at the origins and the many contemporary meanings of the virtual. Rob Shields shows how the construction of virtual worlds has a long history. He examines the many forms of faith and hysteria that have surrounded computer technologies in recent years. Moving beyond the technologies themselves he shows how the virtual plays a role in our daily lives at every level. The virtual is also an essential concept needed to manage innovation and risk. It is real but not actual, ideal but not abstract. The virtual, he argues, has become one of the key organizing principles of contemporary society in the public realms of politics, business and consumption as well as in our private lives.
The greatest tips and tricks used by professional musicians to create their unique sounds -- by the best experts in the field! Each section contains dozens of articles on the topics you want so you can browse at your heart's content, or choose just the information you are looking for! This book is a virtual encyclopedia of information on playing keyboards for more enjoyment and satisfaction.
The iPad is cute, lovable, fun to play with, and a bit mysterious. This third edition of the best-selling My New iPad removes the mystery, showing every user how to get the most from their new iPad.
Get remote team members to interact as if they’re in the same room! Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members. The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype. The Big Book of Virtual Team-Building Games helps you: Build a greater sense of community and reduce conflict Increase levels of engagement Get the most out of more-introverted team members Boost team members’ productivity Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections.
This present collection deals with the application of modern information technology, especially semantic web technologies, to the problems of representing cultural content in real and virtual museums. The Semantic Web is the attempt to make the World Wide Web's enormous mass of information more accessible to humans by using forms of representation which are semantically transparent and therefore 'understandable' to machines assisting human users when they access the web. The fascinating perspectives for museology which result from the new semantic techniques are dealt with in the present book.
It is with great pleasure that we welcome you all to the proceedings of the 2nd InternationalSymposiumonVisualComputing(ISVC2006)heldinLakeTahoe. Followinga successfulmeeting lastyear,wewitnesseda muchstrongerandmore productive event this year. ISVC o?ers a common umbrella for the four main areas of visual computing including vision, graphics, visualization, and virtual reality. Its goal is to provide a forum for researchers, scientists, engineers and practitionersthroughouttheworldtopresenttheirlatestresearch?ndings,ideas, developments and applications in the broader area of visual computing. This year, the program consisted of 13 oral sessions, one poster session, ten special tracks, and six keynote presentations. The response to the call for - pers was very strong. We received more than twice the papers received last year. Speci?cally, we received over 280 submissions for the main symposium from which we accepted 65 papers for oral presentation (23% acceptance) and 56 papers for poster presentation (20% acceptance). Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 57 papers were accepted for presentation in the special tracks. All papers were reviewed with an emphasis on potential to contribute to the state of the art in the ?eld. Selection criteria included accuracy and originality of ideas, clarity and signi?cance of results, and presentation quality. The review process was quite rigorous, involving two to three independent blind reviews followed by several days of discussion. During the discussion period we tried to correct anomalies and errors that might have existed in the initial reviews.
RICERCA Jet momentum dependence of jet quenching in PbPb collisions at SNN = 2.76 TeV The CMS Collaboration Modeling the metaverse: a theoretical model of effective team collaboration in 3D virtual environments Sarah van der Land, Alexander P. Schouten, Bart van den Hooff, Frans Feldberg The capture of moving object in video image Weina Fu, Zhiwen Xu, Shuai Liu, Xin Wang, Hongchang Ke Visual metaphors in virtual worlds. The example of NANEC 2010/11 Dolors Capdet Von Neuromancer zu Second Life. Raumsimulationen im Cyberspace Steffen Krämer APPLICAZIONI APPLICAZIONI Sensor models and localization algorithms for sensor networks based on received signal strength Fredrik Gustafsson, Fredrik Gunnarsson, David Lindgren Interactive lab to learn radio astronomy, microwave & antenna engineering at the Technical University of Cartagena José Luis Gómez-Tornero, David Cañete-Rebenaque, Fernando Daniel Quesada-Pereira, Alejandro Álvarez-Melcón
In recent years, the popularity of virtual worlds has increased significantly and they have consequently come under closer academic scrutiny. Papers about virtual worlds are typically published at conferences or in journals that specialize in something - tirely different, related to some secondary aspect of the research. Thus a paper d- cussing legal aspects of virtual worlds may be published in a law journal, while a psychologist's analysis of situation awareness may appear at a psychology conference. The downside of this is that if you publish a virtual worlds paper at an unrelated conference in this manner you are likely to be one of only a handful of attendees working in the area. You will not, therefore, achieve the most important goal of - tending conferences: meeting and conversing with like-minded colleagues from the academic community of your field of study. Virtual worlds touch on many well-established themes in other areas of science. Researchers from all these fields will therefore be looking at this new, interesting, and growing field. However, to do effective research related to these complex constructs, researchers need to take into account many of the other facets from other fields that impact virtual worlds. Only by being familiar with and paying attention to all these different aspects can virtual worlds be properly understood.
For decades, the idea that more education will lead to greater individual and national prosperity has been a cornerstone of developed economies. Indeed, it is almost universally believed that college diplomas give Americans and Europeans a competitive advantage in the global knowledge wars. Challenging this conventional wisdom, The Global Auction forces us to reconsider our deeply held and mistaken views about how the global economy really works and how to thrive in it. Drawing on cutting-edge research based on a major international study, the authors show that the competition for good, middle-class jobs is now a worldwide competition--an auction for cut-priced brainpower--fueled by an explosion of higher education across the world. They highlight a fundamental power shift in favor of corporate bosses and emerging economies such as China and India, a change that is driving the new global high-skill, low-wage workforce. Fighting for a dwindling supply of good jobs will compel the middle classes to devote more time, money, and effort to set themselves apart in a bare-knuckle competition that will leave many disappointed. The authors urge a new conversation about the kind of society we want to live in and about the kind of global economy that can benefit workers, but without condemning millions in emerging economies to a life of poverty. The Global Auction is a radical rethinking of the ideas that stand at the heart of the American Dream. It offers a timely expos? of the realities of the global struggle for middle class jobs, a competition that threatens the livelihoods of millions of American and European workers and their families.
Key Concepts in Theatre Drama Education provides the first comprehensive survey of contemporary research trends in theatre/drama education. It is an intriguing rainbow of thought, celebrating a journey across three fields of scholarship: theatre, education and modes of knowing. Hitherto no other collection of key concepts has been published in theatre /drama education. Fifty seven entries, written by sixty scholars from across the world aim to convey the zeitgeist of the field. The book’s key innovation lies in its method of writing, through collaborative networking, an open peer-review process, and meaning-making involving all contributors. Within the framework of key-concept entries, readers will find valuable judgments and the viewpoints of researchers from North and South America, Europe, Asia, Africa, New Zealand and Australia. The volume clearly shows that drama/theatre educators and researchers have created a language, with its own grammar and lucid syntax. The concepts outlined convey the current knowledge of scholars, highlighting what they consider significant. Entries cover interdependent topics on teaching and learning, aesthetics and ethics, curricula and history, culture and community, various populations and their needs, theatre for young people, digital technology, narrative and pedagogy, research methods, Shakespeare and Brecht, other various modes of theatre and the education of theatre teachers. It aims to serve as the standard reference book for theatre/drama education researchers, policymakers, practitioners and students around the world. A basic companion for researchers, students, and teachers, this sourcebook outlines the key concepts that make the field prominent in the sphere of Arts Education.
120 essays give definitions, use, and references for educational research terms.
Big ideas in the mathematics curriculum for older school students, especially those that are hard to learn and hard to teach, are covered in this book. It will be a first port of call for research about teaching big ideas for students from 9-19 and also has implications for a wider range of students. These are the ideas that really matter, that students get stuck on, and that can be obstacles to future learning. It shows how students learn, why they sometimes get things wrong, and the strengths and pitfalls of various teaching approaches. Contemporary high-profile topics like modelling are included. The authors are experienced teachers, researchers and mathematics educators, and many teachers and researchers have been involved in the thinking behind this book, funded by the Nuffield Foundation. An associated website, hosted by the Nuffield Foundation, summarises the key messages in the book and connects them to examples of classroom tasks that address important learning issues about particular mathematical ideas.
"Virtual keys play many distinct, at times contradictory roles in the dynamics of modern, complex societies that rely more and more on ICT. This book provides a number of different perspectives on these dynamics by exploring how actors and networks create new ICT, ultimately, how they shape and create the keys to cyberspace and future society."--BOOK JACKET.
This impressive new book from Sue-Ellen Case looks at how science has been performed throughout history, tracing a line from nineteenth century alchemy to the twenty-first century virtual avatar. In this bold and wide-ranging book that is written using a crossbreed of styles, we encounter a glance of Edison in his laboratory, enter the soundscape of John Cage and raid tombs with Lara Croft. Case looks at the intersection of science and performance, the academic treatment of classical plays and internet-like bytes on contemporary issues and experiments where the array of performances include: electronic music Sun Ra, the jazz musician the recursive play of tape from Samuel Beckett to Pauline Oliveros Performing Science and the Virtual reviews how well these performances borrow from spiritualist notions of transcendence, as well as the social codes of race, gender and economic exchange. This book will appeal to academics and graduates studying theatre and performance studies, cultural studies and philosophy.
A proliferation of new technologies has lulled many into thinking that we actually have to think less about how we communicate. In fact, communicating and collaborating across time, distance, and cultures has never been more complex or difficult. Written as a series of bulleted tips drawn from client experiences and best practices, Leading Effective Virtual Teams: Overcoming Time and Distance to Achieve Exceptional Results presents practical tips to help leaders engage and motivate their geographically dispersed project team members. If you’re a leader of any type of virtual team and want to help your team members collaborate more effectively, then buy this book. You will learn how to: Build trust and cultivate relationships, virtually, across your team Design and facilitate virtual meetings that are focused and engaging Influence without authority Motivate and galvanize a virtual team for top performance Blend asynchronous and synchronous communications for better virtual collaboration Navigate cross-cultural and generational differences in the absence of vital visual cues Assess skills, strengths, aptitudes, and preferences from afar Handle other tough issues that can trip up virtual teams The ideas in this book are based on Nancy Settle-Murphy’s decades of experience working as a change management consultant, facilitator, and trainer for project teams around the world. Designed to be read section by section in any order, this book shares approaches and techniques to help you address some of the toughest challenges virtual team leaders face, including keeping team members engaged from afar.
With the development of new technologies and the Internet, the notion of the virtual has grown increasingly important. In this lucid collection of essays, Pearson bridges the continental-analytic divide in philosophy, bringing the virtual to centre stage and arguing its importance for re-thinking such central philosophical questions as time and life. Drawing on philosophers from Bergson, Kant and Nietzsche to Proust, Russell, Dennett and Badiou, Pearson examines the limits of continuity, explores relativity, and offers a concept of creative evolution.
The Virtual University? brings together some of the best-known writers on contemporary social change to reflect on the radical transformations going on in higher education. Expansion, technology, and changing financial and performance structures have altered universities, affecting the way they are managed, their relations with the corporate world, their employees, and their users/customers/students. Has a culture of collegiality been replaced by one of managerialism? Has the liberal/national university been replaced by the global/virtual one? What changes does the digital world bring to the practice and experience of education? The book refuses to adopt a narrow focus towards its subject, rejecting technology-centred and education policy-focused approaches. Arguing for a need to situate changes in higher education in the broad contexts of globalization, the political economy, and historical trends, the book combines close attention to the complexities of on-the-ground changes in higher education with sensitivity towards the most consequential contextual pressures. The book lifts consideration of higher education into the mainstream of social transformations in the twenty-first century, arguing that a wide debate about changes in knowledge, markets, and management is demanded since the 'virtual university' concerns the character of intellectual culture itself.